A deep learning pipeline for automated analysis of Witcher 3 gameplay footage using CNN-LSTM architecture. The system analyzes combat efficiency, resource management, and quest progression in real-time.
- Data Collection: YouTube gameplay footage scraping with filters for specific content types
- Frame Analysis: CNN-based feature extraction for gameplay frames
- Temporal Analysis: LSTM/Transformer for sequence understanding
- Multi-task Learning: Simultaneous analysis of multiple gameplay aspects
- Memory-Efficient Processing: Optimized for processing long gameplay videos
- YouTube gameplay footage scraping system
- Configurable search queries for different gameplay types
- Automatic categorization of downloaded content
- Built-in rate limiting and error handling
- ResNet18-based frame feature extraction
- Memory-efficient processing with gradient checkpointing
- Temporal feature aggregation
- Real-time feature visualization capabilities
- Custom PyTorch datasets for video processing
- Efficient caching mechanism for faster training
- Parallel processing support
- Robust error handling and recovery
- Memory-efficient architecture combining ResNet and LSTM
- Multi-task output heads
- Checkpoint system for training recovery
- Mixed precision training support
Input Video -> CNN Frame Analysis -> Temporal Processing -> Multi-task Outputs
↓ ↓ ↓
ResNet Features → LSTM/Transformer → Combat Score
→ Resource Rating
→ Quest Progress
- Python 3.8+
- PyTorch 1.8+
- CUDA-capable GPU
- Required packages in
requirements.txt
- Install dependencies:
pip install -r requirements.txt
- Download training data:
python Witcher_Data_Scrapper.py
- Train the model:
python CNN_Model.py
- Run analysis on a video:
python Feature_Extraction_Prototype.py --video path/to/video.mp4
witcher3-gameplay-ai-analysis-ml-cv/
├── Witcher_Data_Scrapper.py # YouTube data collection
├── Feature_Extraction_Prototype.py # Main feature extraction
├── CNN_Feature_Extraction.py # CNN architecture
├── CNN_Model.py # Training pipeline
├── data_handling.py # Dataset management
└── training_checkpoints/ # Model checkpoints
- CNN Frame Analysis
- LSTM/Transformer Integration (In Progress)
- Multi-task Learning Heads
- Real-time Analysis System
The system is designed for memory efficiency, handling long gameplay videos through:
- Gradient checkpointing
- Batch processing
- Mixed precision training
- Efficient caching mechanisms
- The CNN model achieves ~96% accuracy on combat detection
- Current focus on LSTM/Transformer integration
- Future plans include real-time analysis capabilities
- Memory optimization is a key priority
This project is licensed under the MIT License - see the LICENSE file for details