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Deep learning pipeline for automated Witcher 3 gameplay analysis. Uses CNN-LSTM architecture to evaluate combat performance, resource efficiency, and quest progression in real-time. Built with PyTorch and OpenCV.

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Ibzie/witcher3-gameplay-ai-analysis-ml-cv

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Witcher 3 Gameplay Analysis System

A deep learning pipeline for automated analysis of Witcher 3 gameplay footage using CNN-LSTM architecture. The system analyzes combat efficiency, resource management, and quest progression in real-time.

🎯 Features

  • Data Collection: YouTube gameplay footage scraping with filters for specific content types
  • Frame Analysis: CNN-based feature extraction for gameplay frames
  • Temporal Analysis: LSTM/Transformer for sequence understanding
  • Multi-task Learning: Simultaneous analysis of multiple gameplay aspects
  • Memory-Efficient Processing: Optimized for processing long gameplay videos

🔧 System Components

1. Data Collection (Witcher_Data_Scrapper.py)

  • YouTube gameplay footage scraping system
  • Configurable search queries for different gameplay types
  • Automatic categorization of downloaded content
  • Built-in rate limiting and error handling

2. Feature Extraction (CNN_Feature_Extraction.py & Feature_Extraction_Prototype.py)

  • ResNet18-based frame feature extraction
  • Memory-efficient processing with gradient checkpointing
  • Temporal feature aggregation
  • Real-time feature visualization capabilities

3. Data Handling (data_handling.py)

  • Custom PyTorch datasets for video processing
  • Efficient caching mechanism for faster training
  • Parallel processing support
  • Robust error handling and recovery

4. CNN Model (CNN_Model.py)

  • Memory-efficient architecture combining ResNet and LSTM
  • Multi-task output heads
  • Checkpoint system for training recovery
  • Mixed precision training support

📊 Model Architecture

Input Video -> CNN Frame Analysis -> Temporal Processing -> Multi-task Outputs
                    ↓                        ↓                     ↓
              ResNet Features     →    LSTM/Transformer   →    Combat Score
                                                        →    Resource Rating
                                                        →    Quest Progress

⚙️ Requirements

  • Python 3.8+
  • PyTorch 1.8+
  • CUDA-capable GPU
  • Required packages in requirements.txt

🚀 Quick Start

  1. Install dependencies:
pip install -r requirements.txt
  1. Download training data:
python Witcher_Data_Scrapper.py
  1. Train the model:
python CNN_Model.py
  1. Run analysis on a video:
python Feature_Extraction_Prototype.py --video path/to/video.mp4

📝 Project Structure

witcher3-gameplay-ai-analysis-ml-cv/
├── Witcher_Data_Scrapper.py    # YouTube data collection
├── Feature_Extraction_Prototype.py  # Main feature extraction
├── CNN_Feature_Extraction.py    # CNN architecture
├── CNN_Model.py                # Training pipeline
├── data_handling.py            # Dataset management
└── training_checkpoints/       # Model checkpoints

🔄 Current Status

  • CNN Frame Analysis
  • LSTM/Transformer Integration (In Progress)
  • Multi-task Learning Heads
  • Real-time Analysis System

📈 Performance Notes

The system is designed for memory efficiency, handling long gameplay videos through:

  • Gradient checkpointing
  • Batch processing
  • Mixed precision training
  • Efficient caching mechanisms

🛠️ Development Notes

  • The CNN model achieves ~96% accuracy on combat detection
  • Current focus on LSTM/Transformer integration
  • Future plans include real-time analysis capabilities
  • Memory optimization is a key priority

📜 License

This project is licensed under the MIT License - see the LICENSE file for details

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Deep learning pipeline for automated Witcher 3 gameplay analysis. Uses CNN-LSTM architecture to evaluate combat performance, resource efficiency, and quest progression in real-time. Built with PyTorch and OpenCV.

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