A robust foundation for creating first-person shooter games with smooth multiplayer functionality
Complete networking solution with advanced player movement, synchronization, and matchmaking systems
๐ Quick Start โข ๐ Features โข โ๏ธ Installation โข ๐ฎ Usage โข ๐ค Contributing
The Godot Multiplayer First Person Template is your gateway to creating competitive or cooperative multiplayer shooters. Built with performance and scalability in mind, this template provides everything you need to jumpstart your FPS project with professional-grade networking and smooth gameplay mechanics.
Advanced movement and control systems
- ๐ Advanced FPS Movement: Sprinting, jumping, and air control with physics-based momentum
- ๐ฑ๏ธ Precision Mouse Look: Adjustable sensitivity with smooth camera controls
- ๐ท Immersive Camera Effects: Dynamic FOV changes,camera sway, and tilt effects
- โก Responsive Controls: Coyote time and jump buffering for fluid gameplay
- ๐ฏ Frame-Rate Independence: Consistent movement regardless of FPS
Professional-grade networking architecture
- ๐ฅ๏ธ Dedicated Server Architecture: Reliable and scalable server infrastructure
- ๐ Smooth Synchronization: Player interpolation and lag compensation
- ๐ญ Player Management: Seamless spawning/despawning system
- ๐ช Matchmaking System: Automated lobby and session management
- ๐ Scene Synchronization: Automatic world state consistency
Enterprise-level technical features
- ๐๏ธ Separated Controller Architecture: Clean separation between local and remote players
- ๐ฎ Network Prediction: Client-side prediction with server reconciliation
- ๐ฆ Efficient Compression: Optimized network data transmission
- ๐๏ธ Adaptive Interpolation: Dynamic adjustment based on network conditions
- ๐ก๏ธ Error Handling: Robust recovery and fallback systems
Complete user interface suite
- ๐ Main Menu: Intuitive host/join functionality
- โ๏ธ Settings Panel: Customizable sensitivity, graphics, and audio options
- ๐ Connection Status: Real-time network information display
- ๐ฌ Feedback System: User-friendly error messages and notifications
-
Clone the Repository
git clone https://github.com/yourusername/godot-multiplayer-fps-template.git cd godot-multiplayer-fps-template
-
Open in Godot
- Launch Godot Engine
- Click "Import" and select the project folder
- Wait for assets to import
-
Run the Project
- Press
F5
or click the play button - Choose "Main" scene when prompted
- Press
# Host a new multiplayer session
func host_game():
multiplayer.peer_connected.connect(_on_player_connected)
multiplayer.peer_disconnected.connect(_on_player_disconnected)
var peer = ENetMultiplayerPeer.new()
peer.create_server(PORT, MAX_PLAYERS)
multiplayer.multiplayer_peer = peer
# Connect to an existing server
func join_game(address: String):
var peer = ENetMultiplayerPeer.new()
peer.create_client(address, PORT)
multiplayer.multiplayer_peer = peer
Action | Key | Description |
---|---|---|
Movement | WASD |
Move forward, left, back, right |
Sprint | Shift |
Increase movement speed |
Jump | Space |
Jump with momentum conservation |
Look | Mouse |
Camera rotation and aiming |
Settings | Esc |
Open settings menu |
graph LR
A[Main Menu] --> B[Network Manager]
B --> C{Server/Client}
C -->|Host| D[Game Mode]
C -->|Join| E[Player Controller]
D --> F[Player Spawner]
E --> G[Network Sync]
F --> H[Player Instance]
G --> H
H --> I[Local Controller]
H --> J[Remote Controller]
PlayerController
: Handles input processing and movement logicNetworkManager
: Manages connections and data synchronizationGameSession
: Coordinates multiplayer game stateUIManager
: Controls menus and user interfaceSettingsManager
: Handles player preferences and configuration
# Adjust in PlayerController.gd
@export var walk_speed: float = 5.0
@export var sprint_speed: float = 8.0
@export var jump_strength: float = 12.0
@export var mouse_sensitivity: float = 0.003
# Modify in NetworkManager.gd
const PORT = 7000
const MAX_PLAYERS = 16
const TICK_RATE = 60
We welcome contributions! Please see our Contributing Guidelines for details.
- Fork the repository
- Create a feature branch (
git checkout -b feature/amazing-feature
) - Commit your changes (
git commit -m 'Add amazing feature'
) - Push to the branch (
git push origin feature/amazing-feature
) - Open a Pull Request
This project is licensed under the MIT License - see the LICENSE file for details.
- Godot Engine - The amazing open-source game engine
- Community Contributors - Thanks to everyone who helped improve this template
- Beta Testers - Your feedback made this template better
Made with โค๏ธ using Godot Engine
Report Bug โข Request Feature โข Join Discord
For the Map assets i used kenney assets https://www.kenney.nl/assets/prototype-textures