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Hiroshi0Nohara/Readme.md

HIROSHI NOHARA

Header Animation

Digital Rain Animation

Profile Views

About Me Skills Projects Experience Contact

Contribution Snake Animation

〔 THE INTERSECTION OF ART & CODE 〕

Typing SVG


My Creative Philosophy

I navigate the boundary between technical innovation and artistic expression. With over a decade of experience crafting digital narratives and interactive systems, my work explores how technology can create meaningful human experiences.

Whether developing spatial interfaces, procedural visualizations, or immersive environments, I build bridges between complex technical systems and intuitive human interactions. My approach merges rigorous engineering with a deep appreciation for aesthetics and narrative.

My creative practice is founded on a belief that technology should enhance human connection, not replace it. I'm driven by a passion for creating experiences that surprise, delight, and transform how people perceive the digital world around them.

"The most powerful technology is invisible - it disappears into the experience."

Dimensional Gateway


Digital Art

Interactive Design

Spatial Computing

Creative Code


✨ More About My Approach ✨


My creative process begins at the intersection of human psychology, emergent technology, and narrative design. I believe that the most compelling digital experiences are those that respond intuitively to human behavior while introducing novel interactions that surprise and delight.

I specialize in creating digital environments that adapt to and learn from user behavior, creating personalized experiences that evolve over time. This approach combines machine learning algorithms with creative coding techniques to generate systems that feel alive and responsive.

My work often explores the boundaries between physical and digital realms, creating bridges between tangible objects and virtual experiences. I'm particularly interested in how spatial computing and extended reality technologies can transform our relationship with the digital world.

I approach each project with a commitment to accessibility and inclusivity, ensuring that innovative interfaces remain intuitive and welcoming to diverse audiences. This human-centered design philosophy guides all aspects of my work, from conceptualization to implementation.

〔 GITHUB METRICS 〕

GitHub Stats GitHub Streak

Contribution Graph

Top Languages

GitHub Trophies

〔 TECHNICAL ARSENAL 〕

Programming Languages

💻 Programming Languages


JavaScript
JavaScript
TypeScript
TypeScript
Python
Python
C++
C++
Rust
Rust
GLSL
GLSL
HLSL
HLSL
WGSL
WGSL

🌐 Frontend Development


React
React
Vue
Vue
Svelte
Svelte
Three.js
Three.js
WebGL
WebGL
WebGPU
WebGPU
GSAP
GSAP
D3.js
D3.js
Next.js
Next.js
Tailwind
Tailwind
Framer Motion
Framer
WebXR
WebXR
Babylon.js
Babylon.js
PixiJS
PixiJS
p5.js
p5.js
Shaders
Shaders

🔧 Backend & Systems


Node.js
Node.js
Express
Express
Django
Django
Flask
Flask
FastAPI
FastAPI
GraphQL
GraphQL
PostgreSQL
PostgreSQL
Redis
Redis

🧠 Machine Learning & AI


TensorFlow
TensorFlow
PyTorch
PyTorch
scikit-learn
scikit-learn
NumPy
NumPy
Pandas
Pandas
OpenCV
OpenCV
spaCy
spaCy
Keras
Keras

🎮 Creative Tools


Unity
Unity
Unreal
Unreal
Blender
Blender
TouchDesigner
TouchDesigner
Houdini
Houdini
After Effects
After Effects
Substance
Substance
Figma
Figma

🛠️ DevOps & Tools


Docker
Docker
Kubernetes
Kubernetes
AWS
AWS
Azure
Azure
GCP
GCP
Terraform
Terraform
GitHub Actions
GitHub Actions
Nginx
Nginx

Interactive Experience

Quantum Visual System

QUANTUM VISUAL SYSTEM

Interactive experience using particle physics and neural networks

A generative art system that creates emergent visual patterns based on quantum mechanics principles. Uses WebGL for rendering and TensorFlow.js for pattern recognition and evolution.

Dimensional Narrative

DIMENSIONAL NARRATIVE

Spatial storytelling through procedural generation and WebGL

An interactive narrative environment that generates story worlds based on user interaction. Features procedurally generated landscapes and adaptive narrative structures.

Neurospatial Interface

NEUROSPATIAL INTERFACE

Blending cognitive science with interactive environments

A system that creates interfaces based on human cognitive patterns and spatial memory principles. Adapts to user behavior and learning patterns over time.

Reactive Architecture

REACTIVE ARCHITECTURE

Creating responsive design systems through algorithmic composition

A framework for designing digital spaces that respond dynamically to data flows and user interaction. Creates self-organizing structures based on interaction patterns.

🔬 Additional Research Projects


Procedural Ecosystems

PROCEDURAL ECOSYSTEMS

Emergent behavior through agent-based modeling

Complex systems simulation that models emergent behavior in interactive ecosystems. Features agent-based models that evolve based on environmental conditions.

Audio-Visual Synesthesia

AUDIO-VISUAL SYNESTHESIA

Cross-modal perception through algorithmic synesthesia

Real-time audio analysis system that transforms sound into synchronized visual experiences. Uses spectral analysis and machine learning for responsive audio-visual mapping.

Neural Environment

NEURAL ENVIRONMENT

Adaptive spaces through artificial intelligence

Experimental system that uses neural networks to create environments that adapt to user behavior. Generates spatial layouts and interaction models based on usage patterns.

Shader Experiments

SHADER EXPERIMENTS

Computational aesthetics through GLSL

Collection of experimental GLSL shaders exploring mathematical concepts and visual algorithms. Includes raymarching, fractal generation, and procedural texture synthesis.

〔 TECHNICAL SHOWCASE 〕

Technical Showcase

〔 INTERACTIVE ELEMENTS 〕

Interactive Elements

〔 PROFESSIONAL JOURNEY 〕

SPATIAL COMPUTING LEAD

Digital Frontier Labs • 2021 - Present

  • Led development of next-generation spatial interfaces using WebXR and WebGPU
  • Directed R&D for machine learning integration with real-time 3D systems
  • Designed interactive data visualization frameworks for scientific research
  • Mentored cross-disciplinary teams in creative technology applications

PLACEHOLDER

Placeholder • 2021 - Present

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PLACEHOLDER

Placeholder • 2018 - 2021

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CREATIVE TECHNOLOGIST

Hyperreal Interactive • 2018 - 2021

  • Created interactive installations for museums and cultural institutions
  • Developed WebGL-based experiences with Three.js and custom GLSL shaders
  • Built real-time data visualization tools for environmental science
  • Pioneered generative design systems for architectural visualization

SENIOR FRONTEND ENGINEER

Nexus Innovations • 2016 - 2018

  • Architected high-performance web applications using React and TypeScript
  • Led frontend team developing experimental UI/UX prototypes
  • Implemented advanced animation systems with GSAP and CSS animations
  • Developed component libraries and design systems for enterprise clients

PLACEHOLDER

Placeholder • 2016 - 2018

This content is invisible, used only for alignment purposes in the timeline visualization.

PLACEHOLDER

Placeholder • 2014 - 2016

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TECHNICAL ARTIST

Quantum Studios • 2014 - 2016

  • Bridged gap between design and development for interactive media
  • Developed custom shaders and visual effects for real-time applications
  • Created procedural content generation tools for game environments
  • Implemented real-time physics simulations for interactive installations

INTERACTIVE DEVELOPER

Creative Collective • 2012 - 2014

  • Built interactive web experiences using Canvas and early WebGL
  • Developed custom animation frameworks for storytelling experiences
  • Created data visualization tools for scientific and educational content
  • Implemented early responsive design systems for mobile web applications

PLACEHOLDER

Placeholder • 2012 - 2014

This content is invisible, used only for alignment purposes in the timeline visualization.

🎓 Education & Certifications


Master of Science

Computational Design • Future University • 2010 - 2012

Specialized in interactive media and digital experience design with focus on human-computer interaction. Thesis: "Emergent Narrative Systems in Interactive Digital Environments"

Bachelor of Science

Computer Science • Technical Institute • 2006 - 2010

Dual concentration in software engineering and digital media. Senior project: "Procedural Content Generation for Virtual Environments"

Advanced Certification

Machine Learning for Creative Applications • AI Institute • 2019

Specialized training in applying neural networks and reinforcement learning to generative art, creative coding, and interactive media.

📝 Publications & Talks


Conference Paper

SIGGRAPH 2022

"Emergent Aesthetics: Neural Networks and Procedural Generation in Interactive Spaces"

Explored the intersection of machine learning and human creativity in spatial computing environments.

Journal Article

Computational Aesthetics Journal, Vol. 12

"The Human Element: Designing Intuitive Interfaces for Complex Technical Systems"

Research on cognitive models for intuitive interface design in data-rich environments.

Keynote Address

WebGL Conference 2021

"Beyond the Screen: WebGL as a Medium for Spatial Storytelling"

Explored the evolution of WebGL from technical demonstration to artistic medium.

Workshop

Digital Arts Festival 2020

"Creative Coding with Shaders: An Approach to Visual Mathematics"

Hands-on workshop introducing artists to mathematical concepts through GLSL shader programming.

〔 CONNECTION PORTAL 〕

Let's create something extraordinary together. Reach out through any of these dimensional gateways.

GitHub LinkedIn Twitter Email

Dribbble Behance Medium CodePen

"The intersection of technology and art is where true innovation happens."

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