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Car Racing Game 🏎️

A classic 2D car racing game made using C++ and SFML. Control your car, avoid obstacles, and see how long you can survive on the road!


🎮 Game Overview

This is a beginner-friendly racing game project that uses the SFML (Simple and Fast Multimedia Library) to render graphics and manage input. You steer a car down a highway, dodging randomly generated traffic. It's great for learning about game loops, rendering, collision detection, and event handling in C++.


📦 Requirements

To build and run this project, you’ll need:

  • A C++ Compiler (like g++)
  • SFML (Graphics, Window, System modules)

Make sure SFML is correctly installed and linked on your system.


⚙️ Build & Run Instructions

🔧 Compile

g++ racing.cpp -lsfml-graphics -lsfml-window -lsfml-system
▶️ Run
bash
Copy
Edit
./a.out
🧹 Clean
bash
rm -f a.out

##✨ Features Smooth car movement using keyboard input

Enemy cars with randomized positions

Collision detection

SFML-based rendering

##🚧 Planned Improvements Add a scoring system and display

Game over screen with retry option

Background music and sound effects

Speed increase over time for difficulty

Save high scores locally

##📄 License vbnet Copy Edit MIT License

Copyright (c) 2025 Hiranmaya

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


##Made with ❤️ by @Hiranmaya2004

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