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Page System
- Option to organize the chest (with a price configurable in the chest config)
- Option to compress items (e.g., turn multiple iron bars into iron blocks if there’s enough, for a configurable cost in the chest config)
- Option to search for a specific item
- Option to smelt items (with a price configurable in the chest config)
- Option to organize the chest (with a price configurable in the chest config)
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Automatic Selling System
- Automatically sell items with a timer (e.g., sell 1 item every minute) with an option to toggle on/off "Sell All" system when clicking on an item in the menu Sell multiplier system (e.g., selling gives 1.5x the normal price)
- Hologram above the chest, with an option to disable
- Ability to create different types of chests
- "Chest Owner" system (e.g., if I buy the chest, only I can open it; with a trust system to allow friends to open it)
- Level-based system where each level unlocks new features. For example, a Level 1 chest might only have a basic menu, requiring the player to upgrade the chest to access more advanced functionalities. Each level's unlocked features should be fully customizable in the configuration settings for each chest type.
- Money can either be stored in the chest or sent directly to the player
- Chunk Collection System
- Option to toggle on/off, integrated with a fuel system (using economy or items to maintain the collection)
Managing Non-Sellable Items Option to delete items that cannot be sold in the store