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noe_ferris

I stood up and saw. Saw through the outlines.
Saw the reflections bouncing in, around, back out.
The dream's twilight, marred, scarred.

In normal words: this is a fan-made potential Kris/Noelle ferris wheel scene.

YouTube video

YouTube thumbnail - Kris and Noelle sit on a bench.

Background

I was listening to one of Andrew Cunningham's ELEKTIONTRÜCKUNG streams to fall asleep, and this scene came to me in a half-dream. I got up, but it didn't leave my head as it was supposed to.

I couldn't stop thinking about it, so I forcefully evicted it onto this canvas over the weekend.

The cutscene system is cool so this was fun.

You may notice the background art sucks - that's because I suck at art. Basically, every sprite that doesn't suck comes from the game itself (some of them unused).

Play it yourself

You'll need to download UndertaleModTool to modify the game files.

Installation

  1. Get a save in Noelle's kitchen (for convenience)
  2. Go to the game's install directory (right-click the game in Steam and go to Manage -> Browse local files)
  3. Run UndertaleModTool and open DELTARUNE/chapter4_windows/data.win with it
    • You may see a file called just data instead of data.win - if it's shown in the "Open File" dialog in UTMT (Ctrl+O) it is the right file (you just have your file extensions hidden)
  4. Back up your original data.win (copy it somewhere)
  5. Install the mod (see below)
  6. Save the data.win with Ctrl+S - double check you're overwriting chapter4_windows/data.win
  7. Launch the game and go into Noelle's room. When the cutscene ends, you'll be teleported back to the kitchen.
    • Make sure you don't do any funny things like entering the room from the vent, because I have no idea what will happen (you will probably crash)
  8. To uninstall the mod, copy the original data.win back over the modified one.
    • If you don't have a backup, you'll have to verify files on Steam.

Automatic installation:

Open the Scripts menu in UTMT, select Run other script..., and find Install.csx (you did download the repo, right?)

Screenshot showing the Scripts menu

Manual installation:

  1. Find and replace assets from this repo into the data.win (see How to replace assets below):
New file Type Replaces
noe_ferris_Create_0.gml Code gml_Object_obj_ch4_PDC14A_Create_0
noe_ferris_Step_0.gml Code gml_Object_obj_ch4_PDC14A_Step_0
art/bg_noellehouse_noelle.png Sprite bg_noellehouse_noelle
  1. After replacing assets, open room_lw_noellehouse_noelle in the Room section
  2. Delete the following (right-click to open the menu):
    • The layers GIVE_DEPTH and TILES_Vents (delete the layers themselves)
    • Inside the OBJECTS_MAIN layer, obj_homealone_vent_hidden, obj_homealone_vent_overlay, and obj_noellehouse_noelle

How to replace assets

Code

Using noe_ferris_Create_0.gml as an example:

  1. Open the new file in a text editor (recommend Notepad++ or VSCode)
  2. Copy all the code in the new file (select all with Ctrl+A and copy with Ctrl+C)
  3. Locate the code entry that should be replaced
    • Use the search bar in the top left to find "PDC14A" in the Code section
      screenshot of UndertaleModTool showing how to search
    • Double-click to open the code entry (make sure it's Create_0 and not Step_0)
    • You should see decompiled code for the script.
  4. Now, just select all code in the script with Ctrl+A and paste with Ctrl+V.

Done!

Sprite

  1. Locate the sprite
  2. Under 'Textures', double-click the "PageItem" you want to replace
    • It will say something like PageItem 441 (UndertaleTexturePageItem) screenshot of UndertaleModTool showing the PageItem field
  3. Click Import and select the image to replace the sprite with

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