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Future-Cop-MIT-Assets

The goal of this project is to create Future Cop compatible assets from scratch.

Why does this exist?

While I was working on Future Cop MIT Windows port, I myself got inconvenienced by the project crashing. Eventually, I realized that one of the problems with my project was merely that I did not place my Future Cop files correctly. My program did not tell me this directly, and I thought "would it be nice if my project told the users in the same manor as DevilutionX?" I eventually decided to include embedded font files in my project, so the program would kindly communicate to the user what is wrong. In Windows (and every other GUI operating systems), programs should outright tell what is wrong. To first do this I created font files that are encoded to match format as Future Cop's font files. I used Python 3 to create these font files, and it is was tedious and fun process. I eventually got the embedded font to work with my project. Thus this project was born.

These files can easily be in unit test code of Future Cop MIT as the assets' license of this repository would allow it.

Rules

  • No Future Cop Assets from the original game are allowed. Not even the demos of any version are allowed.
  • In addition to the above rule, no assets from other intellectual properties are not allowed.
  • No Generative AI content like Stable Diffusion or simular since they cannot be licensed. Fractals like the Mandelbrot Set are fine.

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This provides Future Cop alternative resources made from scratch.

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