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Bugfix: RenderTexture's draw and drawBundled methods threw exceptions if context was lost. #642

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4 changes: 4 additions & 0 deletions starling/src/starling/textures/RenderTexture.as
Original file line number Diff line number Diff line change
Expand Up @@ -189,6 +189,8 @@ package starling.textures

private function render(object:DisplayObject, matrix:Matrix=null, alpha:Number=1.0):void
{
if (!Starling.current.contextValid) return;

var filter:FragmentFilter = object.filter;

mSupport.loadIdentity();
Expand All @@ -208,6 +210,7 @@ package starling.textures
{
var context:Context3D = Starling.context;
if (context == null) throw new MissingContextError();
if (!Starling.current.contextValid) return;

// switch buffers
if (isDoubleBuffered)
Expand Down Expand Up @@ -254,6 +257,7 @@ package starling.textures
{
var context:Context3D = Starling.context;
if (context == null) throw new MissingContextError();
if (!Starling.current.contextValid) return;

mSupport.renderTarget = mActiveTexture;
mSupport.clear(rgb, alpha);
Expand Down