Releases: GameWorkstore/async-network-engine
Releases · GameWorkstore/async-network-engine
0.3.0
+Now you can use AsyncNetworkEngine with the editor not playing!
+Removed mono behaviour dependency (aka. EventService).
0.2.7
+Small patch for Download functions.
0.2.6
+Download functions now are more informative about the state of each downloading file.
0.2.5
+Fixed import API updates from Unity in newer unity versions (starting from 2021.+ and beyond)
0.2.4
+Version 0.2.4
+Rewrote using() to enable backwards compatibility
0.2.3
Fixed DownloadFile handler callback invocation error when DownloadFiles returns null for FileData array param.
Package dependency updates
0.2.2
+Version 0.2.2
+Fixed SendRequest direct calls
0.2.1
+version 0.2.1
+Base64StdEncoding now don't throw direct errors. Instead returnTransmission.ErrorParser with error msg.
0.2.0
+Download bytes support (for storage files) - version 0.2.0
0.1.9
+Async error codes version 0.1.9