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Releases: GameWorkstore/async-network-engine

0.3.0

11 Mar 12:13
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+Now you can use AsyncNetworkEngine with the editor not playing!
+Removed mono behaviour dependency (aka. EventService).

0.2.7

30 Aug 23:35
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+Small patch for Download functions.

0.2.6

30 Aug 23:19
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+Download functions now are more informative about the state of each downloading file.

0.2.5

25 Jul 19:37
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+Fixed import API updates from Unity in newer unity versions (starting from 2021.+ and beyond)

0.2.4

20 Jan 12:27
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+Version 0.2.4

+Rewrote using() to enable backwards compatibility

0.2.3

09 Jan 14:47
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Fixed DownloadFile handler callback invocation error when DownloadFiles returns null for FileData array param.
Package dependency updates

0.2.2

26 Sep 20:42
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+Version 0.2.2

+Fixed SendRequest direct calls

0.2.1

23 May 03:06
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+version 0.2.1

+Base64StdEncoding now don't throw direct errors. Instead returnTransmission.ErrorParser with error msg.

0.2.0

09 Mar 14:01
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+Download bytes support (for storage files) - version 0.2.0

0.1.9

08 Mar 22:45
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+Async error codes version 0.1.9