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This repository was archived by the owner on May 8, 2019. It is now read-only.

Compiling

Arves100 edited this page May 3, 2018 · 8 revisions

Requirements:

  • Boost developer package installed (I used prebuilded one for Windows)
  • CMake 3.1 or greater
  • Any compiler that works with C++11 (GCC 4.9+, CLang 4.0)
  • Visual Studio 2015+ (Windows only)

Terminal

First, clone the repository: git clone https://github.com/GameProgressive/RetroSpyServer Then, move to the directory: cd RetroSpyServer Now, create a folder where cmake should store the binaries, for example: mkdir _build Move into this directory: cd _build Now, let's generate the projects with cmake: cmake ../ Depending on your platform and compiled, build a generic project. Debian uses GNU make with GCC, in this situation it should be typed: make.

Cmake-gui

Clone the repository. Then, set the source directory the place where you've cloned the repository, and set the directory where to build binaries. Press Generate, then go into the build directory and, based from your platform and compiler, build a generic project. With Visual Studio it should be opened the Solution file and then build the project ALL_BUILD

You should find the binaries inside bin directory.

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