Skip to content
This repository was archived by the owner on May 8, 2019. It is now read-only.

Compiling

Arves100 edited this page Jul 5, 2018 · 8 revisions

Requirements

  • CMake 3.1+
  • Any compiler that works with C++11 (GCC 4.9+, CLang 4.0)
  • Visual Studio 2015+ (Windows only)

You MUST have a MasterServer executable builded in order to load this libraries.

1. Cloning the repository

Terminal

First, clone the repository.

git clone https://github.com/GameProgressive/RetroSpyServer

Then, move to the directory:

cd RetroSpyServer

Now, create a folder where cmake should store the binaries, for example:

mkdir _build

Move into this directory:

cd _build Now, let's generate the projects with cmake:

cmake ../

Depending on your platform and compiled, build a generic project. Debian uses GNU make with GCC, in this situation it should be typed:

make.

CMake GUI

Clone the repository.

Then, set the source directory the place where you've cloned the repository, and set the directory where to build binaries.

Press Generate, then go into the build directory and, based from your platform and compiler, build a generic project.

Depending on your platform and compiled, build a generic project.

In Windows with Visual Studio, you should oepn the Solution file (.sln) and then build the solution.

Last Steps

Once you have builded the libraries, copy them into MasterServer directory. (The libraries are .dll in Windows and .so in all the other platforms).

Now, Setup your Server to start using RetroSpy.

Clone this wiki locally