Welcome to the Godot Proof of Concept - Fighter Game! This project serves as a demonstration of a classic fighter/beat 'em up game developed using the Godot Engine. It showcases essential mechanics and features typical of the genre, providing a solid foundation for further development and customization.
- Character Selection: Choose from a roster of unique fighters, each with distinct moves and abilities.
- Combat System: Engage in fast-paced, combo-driven battles with responsive controls and fluid animations.
- Multiple Stages: Fight through various levels, each with its own environment and challenges.
- AI Opponents: Face off against computer-controlled enemies with varying levels of difficulty.
- Local Multiplayer: Enjoy head-to-head battles with friends on the same device.
- Health and Power-Ups: Collect items to restore health and gain temporary boosts.
- Godot Engine: A powerful, open-source game development engine used for creating 2D and 3D games.
- GDScript: The primary scripting language for implementing game mechanics and logic.
- AnimationPlayer: For managing character animations and transitions.
- Physics Engine: Utilized for collision detection and character movement.
- Clone the Repository:
git clone https://github.com/GaborToth103/godot_project.git
- Open in Godot: Launch the Godot Engine and open the project from the cloned repository.
- Run the Game: Press the play button in the Godot editor to start the game and test the features.
Feel free to contribute to this project by submitting issues or pull requests. Whether it's bug fixes, new features, or enhancements, your contributions are welcome!
This project is a starting point for anyone interested in creating a fighter game with Godot. Explore the code, experiment with the mechanics, and have fun developing your own unique fighter game!