Skip to content

Releases: FridayNightFight/FNF-DTAS-Altis

Version 5.0 - FNF Release

14 Apr 08:25
Compare
Choose a tag to compare

FNF DTAS Changelog - v5.0

by IndigoFox, Cullen - committed 2021-04-14

  • Now allows 124 players.

  • Added 2x Optic Selection Menu via Ace Self Interaction available while in safe zone.

  • Fixes issue where sidearm mags assigned during planning phase.

  • Changed participating Player AFK kill time from 3 minutes to 2 minutes.

  • Changed the way random objective positions are generated. Now will now always spawn nearby a small set of buildings or periphery of towns in order to provide some improved cover options.

  • When the attacking team has 1 player or less than 10% of total players still alive, remaining round time is lowered to 2 minutes (or 5 minutes if less than 6 players are participating in this round). Round time will be left alone if it would be increased by this change.

    • If the round time is lowered, the attackers will see the new round time left on their screen, but defenders' timers will be unchanged. This prevents meta-awareness of the state of the attacking force.
  • Fixed .widthRailway error appearing on player init since Arma 1.90.

  • Adjusted Squad and Command radio channels to left and right ear respectively.

  • Fixed radio assignments.

  • Sets frequencies the same per side.

  • Fixes loading screen image.

  • Adds some clouds.

  • Fixed some localization.