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@FormerLurker FormerLurker released this 04 Aug 23:42
· 798 commits to rc/devel since this release

This is a quasi-stable rc/dev release that requires OctoPrint v1.3.9 or higher.

Enhancements:

  • Multi-Camera Support - Now you can use as many cameras as you wish and create multiple octolapses of a single print. You can also view the most recent snapshot taken on any of your configured cameras.
  • External Camera Support (DSLR) - Trigger an external camera via a custom script. Here is a link to a setup example.
  • Rendering Overlay Text and Preview - Thank Shadowen for this enhancement! You can now add custom overlays to your timelapse with replacement tokens (more tokens coming soon): {snapshot_number} , {current_time} , {time_elapsed}. Requires fontconfig for linux installs at the moment (working on that).
  • Preliminary Support for H.264 Codec - Another feature from Shadowen. This coded is now available as a rendering output format. You may experience some memory errors if your source images are too large.
  • Improved Error State Detection - Better visual error reporting for both configuration and gcode problems. Configuration and position state errors now have their own status icons on the Octolapse tab. The position state info panel is now automatically opened while Octolapse is initializing, which should help fix any problems related to the start gcode.
  • Better Confirmation Popups - Switched to pnotify for confirmation dialogs.
  • Prevent Automatic Print Cancellation - Added an option in the main settings to prevent automatic cancellation of a print if Octolapse fails to initialize due to settings problems.

Bug Fixes

  • Fixed bug that could leave Octolapse in an unresponsive state until reboot.
  • Fixed issues in extrusion state tracking that could, in some cases, cause some quality issues.
  • The snapshot option to 'clean after render failure' was always using the 'clean after success' value. This has been corrected.
  • Fixed a bug that could prevent the final snapshot from appearing in the timelapse rendering.
  • Prevented more than one rendering from running at a time if a new print was completed before a previous rendering job was finished.
  • Fixed a bug that could prevent priming detection from working properly.

Provide your feedback here please, even if it's just to say that it is working!