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Color

A Java library for color science with color space conversions, spectral calculations, and color metrics.

Key Features

  • Color spaces: 50+ spaces, bidirectional conversions via unified Color interface
  • Color appearance models: CAM16/CAM02 with uniform color spaces (UCS, LCD, SCD)
  • Spectral color: Spectrum support, CRI, TM-30-20 color fidelity metrics
  • CCT calculations: high accuracy improved Robertson, 1000K to infinity, ±0.1K < 7000K
  • Standard observers: CIE 1931, 1964, 2015, 2 and 10 degrees
  • Practical tools: RGBW/RGBWW LED mixing, gamut management, WCAG compliance
  • Professional spaces: ACES, ITP (HDR), HCT (Material You)
  • No dependencies: Pure Java with floats, straightforward code, easy to port

Supported Color Spaces

Many color spaces are supported including RGB variants (HSV, HSL), CIE spaces (Lab, Luv, XYZ), modern perceptual spaces (Oklab, Oklch), color appearance models (CAM16, CAM02), video formats (YCbCr, YUV), professional spaces (ACES, ITP), and specialized spaces for computer vision and printing. See the full list at com.esotericsoftware.color.space.

All color spaces implement the Color interface, enabling conversion to any other space:

RGB rgb = new RGB(1, 0.5f, 0.25f);
Lab lab = rgb.Lab();
CAM16 cam = lab.CAM16();
Oklab ok = cam.Oklab();

This library breaks from Java naming conventions to use capitalization that matches the color space names, making the code clearer and more aligned with color science literature. It also omits from or to prefixes to make for cleaner method names, without needing camel case.

Gradient Interpolation

This image shows color spaces suitable for gradient visualization. Generated by Gradients.java.

Color Appearance Models

CAM16 and CAM02

Both models support customizable viewing conditions and have three uniform color space variants:

// Standard uniform color space
CAM16UCS ucs = rgb.CAM16UCS();
CAM02UCS ucs2 = rgb.CAM02UCS();

// Large color differences (industry/design)
CAM16LCD lcd = rgb.CAM16LCD();
CAM02LCD lcd2 = rgb.CAM02LCD();

// Small color differences (quality control)
CAM16SCD scd = rgb.CAM16SCD();
CAM02SCD scd2 = rgb.CAM02SCD();

// Custom viewing conditions
CAM16.VC vc = CAM16.VC.with(
    Observer.CIE2.D65, // White point
    40,                // Adapting luminance (cd/m²)
    50,                // Background L* value
    2,                 // Surround (0=dark, 1=dim, 2=average)
    false              // Discounting illuminant
);
CAM16 cam = rgb.CAM16(vc);

Color Temperature & Lighting

Correlated Color Temperature (CCT)

// Colors to CCT K and Duv.
CCT cct = rgb.CCT();

// CCT to colors, 1000K to infinity is supported.
RGB warmWhite = new CCT(2700).RGB();        // 2700K
RGB daylight = new CCT(6500, 0.003f).RGB(); // 6500K with Duv offset

// Exact Planck's law.
XYZ xyz = new CCT(5000).PlanckianXYZ();

Improved Robertson Method

An improved Robertson method is used for CCT to and from u'v' supporting [1000K..infinity]:

Duv K range Max K error @ K Max Duv error
0 1,000..2,000 0.09698486 1,014.59644 0.0001
0 2,000..7,000 0.10644531 5,353.7134 0.0001
0 7,000..20,000 1.0742188 19,944.176 0.0001
0 20,000..60,000 2.0195312 59,854.04 0.0001
0 60,000..100,000 2.1953125 94,087.12 0.0001
-0.05..0.05 1,000..2,000 0.132 0.0001
-0.05..0.05 2,000..7,000 0.426 0.0001
-0.05..0.05 7,000..20,000 1.452 0.0001
-0.05..0.05 20,000..60,000 2.586 0.0001
-0.05..0.05 60,000..100,000 4.063 0.0001

The lookup table for this accuracy is generated by CCTRobertsonLUT and contains only 131 entries: 5 floats each, 655 total. Instead of slope it stores direction, avoiding a couple sqrt calls. Binary and Fibonacci search were benchmarked but slower.

For comparison, an Ohno table would need to be much larger, requires double, and is a lot slower. If more accuracy is needed it would be best to use improved Robertson with a larger LUT.

The bracketing for the above accuracy results in this LUT spacing in u'v' space [1000..100000K+]: The space before the last line is from 100000K to infinity K.

At ~1620K the Planckian locus slope changes from positive to negative, wrecking the line-side check that detects which 2 lines the point is between. The sign changes in the LUT at index 565, so the line-side check is reversed >= 565. Next problem interpolation between 560 (negative slope) and 565 (positive) is adjusted and Duv is flipped >= 565.

The improved Robertson is also used for the inverse conversion, from CCT to u'v'.

RGB + White LEDs

Convert linear RGB or CCT to RGBW or RGBWW, using calibrated white LED colors.

// RGBW (single white channel)
RGBW rgbw = linearRgb.RGBW(white);

// RGBWW (dual white channels)  
WW ww = new WW(warmWhite, coolWhite);
RGBWW rgbww = linearRgb.RGBWW(ww);

// Create from color temperature
CCT cct3000 = new CCT(3000);
RGBW rgbw = cct3000.LRGB().scl(0.8f).RGBW(white);
RGBWW rgbww = cct3000.LRGB().scl(0.8f).RGBWW(ww);

Spectral Color and Light Quality

Spectrum Class

Work with spectral power distributions (380-780nm at 5nm intervals):

// Create spectrum from color
Spectrum spectrum = rgb.spectrum();

// Get spectral values
float[] spd = spectrum.spectrum();
float at550nm = spectrum.get(550);

// Convert to color
XYZ xyz = spectrum.XYZ();
RGB rgb = spectrum.RGB();

// Spectral calculations
float luminousFlux = spectrum.luminousFlux();
float wavelength = spectrum.dominantWavelength();

Color Rendering Index (CRI)

CIE 13.3-1995 color rendering index:

// Calculate CRI for a light source
Spectrum lightSource = new CCT(3000).spectrum();
CRI cri = new CRI(lightSource);

float Ra = cri.Ra();  // General CRI (0-100)
float R9 = cri.Ri(9); // Red rendering (important for skin tones)

// All 14 test color samples
for (int i = 1; i <= 14; i++) {
    float Ri = cri.Ri(i);
}

TM-30-20 Color Rendition

Modern color quality metrics:

TM30 tm30 = new TM30(lightSource);

// Fidelity and gamut indices
float Rf = tm30.Rf(); // Fidelity (0-100)
float Rg = tm30.Rg(); // Gamut (typically 80-120)

// Detailed hue analysis (16 bins)
float[] Rfh = tm30.Rfh(); // Fidelity by hue
float[] Rgh = tm30.Rgh(); // Gamut by hue

// Design intent priorities
float preference = tm30.preference();
float fidelity = tm30.fidelity();
float vividness = tm30.vividness();

Color Analysis & Utilities

Color Difference

// Delta E 2000: Perceptual lightness, chromaticity, and hue difference
float deltaE = rgb1.deltaE2000(rgb2);
float deltaE = lab1.deltaE2000(lab2);

// With custom weights for L*, C*, H*
float deltaE = lab1.deltaE2000(lab2, 2f, 1f, 1f);

// MacAdam steps: Perceptual chromaticity difference
float steps = xy1.MacAdamSteps(xy2);

// CAM16-UCS distance (perceptually uniform)
float distance = cam16ucs1.deltaE(cam16ucs2);

Accessibility & Contrast

// WCAG contrast ratio (1:1 to 21:1)
float ratio = foreground.contrastRatio(background);

// Check WCAG compliance
boolean meetsAA = foreground.WCAG_AA(background, largeText);
boolean meetsAAA = foreground.WCAG_AAA(background, largeText);

Color Analysis

// Convert to grayscale (perceptual luminance)
float gray = rgb.grayscale();

// Check if color is achromatic
boolean isGray = rgb.achromatic();

// Get relative luminance
float luminance = rgb.luminance();

Color Harmonies

RGB baseColor = new RGB(1, 0.5, 0.25);
RGB complementary = baseColor.complementary();
RGB[] triadic = baseColor.triadic();
RGB[] analogous = baseColor.analogous(30f); // 30° angle
RGB[] splitComp = baseColor.splitComplementary();

Gamut Management

The Gamut class manages color space boundaries:

Define Gamuts

Gamut srgb = Gamut.sRGB;          // Standard RGB
Gamut p3 = Gamut.DisplayP3;       // Display P3
Gamut rec2020 = Gamut.Rec2020;    // Rec. 2020
Gamut full = Gamut.all;           // Full visible spectrum
Gamut hueA = Gamut.PhilipsHue.A;  // Philips Hue A
var triangular = new RGBGamut(red, green blue, Observer.CIE2.D65); // Custom
var polygonal = new PolygonGamut( // Custom
	new xy(0.68f, 0.32f),  // Red-ish
	new xy(0.265f, 0.69f), // Green-ish
	new xy(0.15f, 0.06f),  // Blue-ish
	new xy(0.50f, 0.40f)   // Yellow-ish
);

Gamut Operations

boolean inGamut = gamut.contains(chromaticity);

// Closest point if outside gamut
xy clamped = gamut.clamp(chromaticity);

Utility Functions

Many color spaces support component operations, scaling, interpolation, and distance calculations:

// Component operations
float L = lab.get(0);                // Get by index
Lab darker = lab.add(-10, 0, 0);     // Add to components
RGB scaled = rgb.scl(0.5f);          // Scale all components
float distance = color1.dst(color2); // Euclidean distance

// Interpolation in any space
Oklab mixed = oklab1.lerp(oklab2, 0.5f); // 50% blend

// Utility functions
import static com.esotericsoftware.color.Colors.*;

float encoded = sRGB(linear);   // Gamma correction
String hex = hex(rgb);          // "FF8040"
float[] values = floats(color); // Convert to array
int dmx = dmx16(0.5f);          // DMX lighting control

Spectral Locus

Utilities are provided for working with spectral colors and the visible spectrum boundary.

Wavelength to Chromaticity

// Convert wavelength (380-700nm) to CIE u'v' coordinates
uv color550nm = SpectralLocus.uv(550);   // Green at 550nm
xy color550nmXY = SpectralLocus.xy(550); // Same in xy space

// Get exact spectral colors
uv red = SpectralLocus.uv(700);   // Deep red
uv blue = SpectralLocus.uv(450);  // Blue
uv green = SpectralLocus.uv(550); // Green

Spectrum Boundary Testing

// Check if a color is within the visible spectrum
uv testColor = rgb.uv();
boolean visible = SpectralLocus.contains(testColor);

// Colors outside the spectral locus are not physically realizable
boolean impossible = SpectralLocus.contains(new uv(0.8f, 0.8f)); // false

Dominant Wavelength

// Find the dominant wavelength of any color
uv color = new RGB(0, 1, 0).uv(); // Green RGB
float wavelength = SpectralLocus.dominantWavelength(color); // ~550nm

// Purple/magenta colors return negative complementary wavelengths
uv magenta = new RGB(1, 0, 1).uv();
float purpleWave = SpectralLocus.dominantWavelength(magenta); // Negative value

// Use custom white point
float wavelength2 = SpectralLocus.dominantWavelength(color, Observer.CIE2.A);

Excitation Purity

// Measure color saturation (0 = white, 1 = pure spectral color)
float purity = SpectralLocus.excitationPurity(color);

// Gray has low purity
uv gray = new RGB(0.5f, 0.5f, 0.5f).uv();
float grayPurity = SpectralLocus.excitationPurity(gray); // < 0.1

// Saturated colors have high purity
uv saturated = new RGB(1, 0, 0).uv();
float redPurity = SpectralLocus.excitationPurity(saturated); // > 0.8

Standard Observers

CIE standard observers are provided:

// 2 degree observer
XYZ d65_2deg = Observer.CIE2_1931.D65;
XYZ d50_2deg = Observer.CIE2_1931.D50;

// 10 degree observer
XYZ d65_10deg = Observer.CIE10_1964.D65;

// 2015
XYZ d65_2deg_2015 = Observer.CIE2_2015.D65;

// Change default from CIE2_1931
Observer.Default = Observer.CIE2_2015;

Available Observers: A, C, D50, D55, D65, D75, F2, F7, F11

Chromatic Adaptation Transforms

// Various CAT methods for cone response
LMS lms = xyz.LMS(LMS.CAT.Bradford);
LMS lms = xyz.LMS(LMS.CAT.vonKries);
LMS lms = xyz.LMS(LMS.CAT.CAT02);
LMS lms = xyz.LMS(LMS.CAT.CAT97);
LMS lms = xyz.LMS(LMS.CAT.HPE);

// Convert back
XYZ xyz = lms.XYZ(LMS.CAT.Bradford);

Quick Examples

import com.esotericsoftware.color.space.*;

// Basic conversions
RGB rgb = new RGB(0.5f, 0.7f, 0.3f);
HSV hsv = rgb.HSV();
Lab lab = rgb.Lab();
CAM16 cam = lab.CAM16();

// Perceptual color mixing
Oklab color1 = rgb1.Oklab();
Oklab color2 = rgb2.Oklab();
Oklab mixed = color1.lerp(color2, 0.5f); // 50% blend

// Color temperature
RGB warmWhite = new CCT(2700).RGB();       // 2700K
RGB daylight = new CCT(6500).RGB(-0.003f); // 6500K with Duv

// Accessibility
boolean meetsWCAG = foreground.WCAG_AA(background, false);
float contrast = foreground.contrastRatio(background);

License

This library is released under the BSD 3-Clause License.

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Color space conversions and other color science related utilities in Java

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