Releases: Earewien/godot-traits
Releases · Earewien/godot-traits
2.0.0
What's Changed
Breaking changes
This version comes with a functional breaking change: when a trait is removed, all its injected dependencies are also removed by default. See #22 for more information
Full Changelog: 1.0.0...2.0.0
1.0.0
What's Changed
- Added UI traits container by @al0fdf in #18
- Rename
GTraitLogger
Level
enum to GTraitsLoggerLevel
to avoid clash with user code by @Earewien in #20
New Contributors
Full Changelog: 0.5.2...1.0.0
0.5.2
What's Changed
- Fix mixed tab/space usage by @Earewien in #15
- GTraitsContainer: traits declared using editor are not declared as trait at runtime by @Earewien in #16
Full Changelog: 0.5.1...0.5.2
0.5.0
What's Changed
- Create command "Regenerate GTraits Script" by @jpaugh in #7
- Fix #9: all resources should be exported when in headless export mode by @AdrienQuillet in #10
- Declare traits in editor using a trait container by @AdrienQuillet in #8
Full Changelog: 0.4.0...0.5.0
0.4.0
What's Changed
- Nodes and Scenes as trait by @AdrienQuillet in #6
Full Changelog: 0.3.0...0.4.0
0.3.0
What's Changed
- Helper methods to invoke code if object is a
something
or else invoke a fallback method by @AdrienQuillet in #3
- Rename README.ms.txt to README.md by @jpaugh in #4
- Automatically create trait dependencies (trait dependency injection) by @AdrienQuillet in #5
New Contributors
Full Changelog: 0.2.0...0.3.0
0.2.0
What's Changed
- Initialize GTraits helper generator feature by @AdrienQuillet in #2
Full Changelog: 0.1.0...0.2.0