Dedicated Bezel repo here: https://github.com/gojidan/hypseus-singe-bezels
- Implement a LUA ziplfsmodule to support lfs operations directly inside Zip ROMs.
- Analog Guns presenting via Game Controller API can now act as mice with [-gamepad -manymouse]
- Fixed toggle_fullscreenmisaligned WindowFlag issue [sdl2_compat]
- Bezels now display correctly on secondary screens: [-screen]
- Enhanced ManyMouse Linux evdevmouse detection and selection [SeongGino]
- Added ability to revert to legacy window teardown operation: [legacy video drivers]
- Updated SDL_FontCache: Fixed font (re)loading issue introduced in previous release.
- Fixed a ManyMouse "repeating held button" bug in evdevINPUT controller logic.
- Introduced a basic linear blend deinterlacing algorithm via [-blend]
- Added a LUA API function for screen flash effect. [lightguns].
- Updated bashscripts to now use.hypseusas homedir.
- Removed legacy vldp_dlDaphne references - folder alignments- Move vldp_dlcontents tovldpfor BASH scripts.
 
- Move 
- Fixed potential buffer overflow in the tms9128 driver.
- Fixed -vulkanusability in MS Windows.
- Documentation cleanup.
Comments:
- "Framework" dependent games can now be created as Zip LUA ROMS.
- -teardown_windowreverts to the pre-2.11.5 startup behaviour [legacy video drivers].
- Added ability to filter ABS mice, aka Lightguns, in new evdevManyMouse detection.
- Two Player Gun Games are now playable using multiple Game Controller Guns (GamePads).
- This is no substitute, in accuracy, for devices that behave with "real mouse" precision.
- Supported configurations: 2 x Mouse devices || 2 x Analog Gun devices. (In current games)
- Lichtknarre vjoy2andViGEmplugins are confirmed working.
 

