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hypseus-singe v2.11.6

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@DirtBagXon DirtBagXon released this 01 Aug 09:22
· 1 commit to master since this release

v2.11.6 This release changelog:

Dedicated Bezel repo here: https://github.com/gojidan/hypseus-singe-bezels

  • Implement a LUA ziplfs module to support lfs operations directly inside Zip ROMs.
  • Analog Guns presenting via Game Controller API can now act as mice with [-gamepad -manymouse]
  • Fixed toggle_fullscreen misaligned WindowFlag issue [sdl2_compat]
  • Bezels now display correctly on secondary screens: [-screen]
  • Enhanced ManyMouse Linux evdev mouse detection and selection [SeongGino]
  • Added ability to revert to legacy window teardown operation: [legacy video drivers]
  • Updated SDL_FontCache: Fixed font (re)loading issue introduced in previous release.
  • Fixed a ManyMouse "repeating held button" bug in evdev INPUT controller logic.
  • Introduced a basic linear blend deinterlacing algorithm via [-blend]
  • Added a LUA API function for screen flash effect. [lightguns].
  • Updated bash scripts to now use .hypseus as homedir.
  • Removed legacy vldp_dl Daphne references - folder alignments
    • Move vldp_dl contents to vldp for BASH scripts.
  • Fixed potential buffer overflow in the tms9128 driver.
  • Fixed -vulkan usability in MS Windows.
  • Documentation cleanup.

Comments:

  • "Framework" dependent games can now be created as Zip LUA ROMS.
  • -teardown_window reverts to the pre-2.11.5 startup behaviour [legacy video drivers].
  • Added ability to filter ABS mice, aka Lightguns, in new evdev ManyMouse detection.
  • Two Player Gun Games are now playable using multiple Game Controller Guns (GamePads).
    • This is no substitute, in accuracy, for devices that behave with "real mouse" precision.
    • Supported configurations: 2 x Mouse devices || 2 x Analog Gun devices. (In current games)
    • Lichtknarre vjoy2 and ViGEm plugins are confirmed working.

            Lichtknarre demo:
            Lichtknarre