Releases: Devaniti/D3d12infoGUI
Releases · Devaniti/D3d12infoGUI
v1.13.0
What's Changed
- Updated D3d12info to 3.14.1 by @Devaniti in #74
- Updated DirectX 12 Agility SDK (no new data to query)
- Added new command line options by @Devaniti in #74
- Automatic report submission
- Querying of capabilities of custom WARP version
- (website only) Improved display of tight alignment support on website by @Devaniti in #69
- (website only) Added preview driver version filter for Feature Table/Can I Use pages by @Devaniti in #70
- (website only) Improved tooltips in Feature Table page by @Devaniti in #73
Full Changelog: v1.12.0...v1.13.0
v1.12.0
What's Changed
- Updated D3d12info to 3.14.0. by @Devaniti in #68
- Updated DirectX 12 Agility SDK.
- Added D3D12_FEATURE_DATA_SHADERCACHE_ABI_SUPPORT.
- Added D3D12_FEATURE_DATA_TIGHT_ALIGNMENT also to the retail version. Previously it was present only in the preview version.
- Added D3D12_FORMAT_SUPPORT2_DISPLAYABLE.
- Updated DirectX 12 Agility SDK.
- Added icon for GUI. by @Devaniti in #68
- (website only) Updated Steam HW stats up to August 2025. by @Devaniti in #68
Full Changelog: v1.11.3...v1.12.0
v1.11.3
What's Changed
- Updated D3d12info to 3.13.0 by @Devaniti in #67
- Changed JSON output logic to encode uint64 values as strings.
- Fixed overflow of uint64 values in db by @Devaniti in #67
- Added error reporting on failed report submission by @Devaniti in #59
- Improved header by @Devaniti in #62
- (website only) Feature table improvements by @Devaniti in #58
- (website only) Updated steam hardware survey stats for June 2025. by @Devaniti in #60
- (website only) Added Can I Use page by @Devaniti in #61
- (website only) Added new note to Can I Use tables by @Devaniti in #62
- (website only) Improved adapter search UX by @Devaniti in #63
- (website only) Updated steam hardware survey stats for June 2025. by @Devaniti in #64
- (website only) Added canonical URLs to some pages by @Devaniti in #65
Full Changelog: v1.11.2...v1.11.3
v1.11.2
v1.11.1
v1.11.0
v1.10.0
What's Changed
- Updated d3d12info to 3.11.1 by @Devaniti in #52
- Updated Agility SDK to version 1.616.0 / 1.717.0-preview. Updated information printed:
- Added Cooperative Vector.
- Removed DirectSR, which disappeared from the SDK.
- Other minor updates, including new
D3D12_RAYTRACING_TIER_1_2, D3D_SHADER_MODEL_6_9,D3D12_FEATURE_DATA_HARDWARE_SCHEDULING_QUEUE_GROUPINGS.
- Added vkd3d-proton detection using
IVKD3DCoreInterface. - Updated 3rd party libraries from GPU vendors.
- Updated Agility SDK to version 1.616.0 / 1.717.0-preview. Updated information printed:
- (website only) Fixed qualcomm detection in feature table by @Devaniti in #44
- (website only) Updated steam hardware survey stats for April 2025. by @Devaniti in #45
- (website only) Fixed typo by @Devaniti in #46
- (website only) Improved adapter search logic by @Devaniti in #47
- (website only) Added fermi to feature table by @Devaniti in #48
- (website only) Changed feature ordering, added r9g9b9e5 support to feature table by @Devaniti in #49
- (website only) Implemented comparison and report sharing button by @Devaniti in #50
- (website only) Fixed self-comparison and vendor specific condition by @Devaniti in #51
Full Changelog: v1.9.1...v1.10.0
v1.9.1
What's Changed
- Updated d3d12info to 3.10.1 by @Devaniti in #43
- Fixed JSON printing in case of multi-line strings.
- This fixes running GUI on Qualcomm devices which has multi-line Vulkan driver string
- Fixed JSON printing in case of multi-line strings.
- Fixed typos by @Devaniti in #37
- (website only) Minor improvements for Feature Table by @Devaniti in #33 #34 #35 #36 #38 #39 #41 #42
Full Changelog: v1.9.0...v1.9.1
v1.9.0
What's Changed
- Updated D3d12info to 3.10 by @Devaniti in #31
- Refactored D3d12info interop to use files instead of console pipes
- This fixes bugs related to injected input, such as from Vulkan validation layers, or non compliant Vulkan implementation warnings
- Changed clang-format config to be consistent with D3d12info
- Reformatted all code
- Refactored D3d12info interop to use files instead of console pipes
- Fixed compatibility when path to temp folder includes spaces or non ASCII characters by @Devaniti in #31
- Fixed NVAPI_SDK_VERSION was stated to be runtime instead of compile time by @Devaniti in #28
- Added favicon by @Devaniti in #30
Full Changelog: v1.8.0...v1.9.0
v1.8.0
What's Changed
- Updated D3d12info to 3.9.0 by @Devaniti in #27
- Updated NVAPI from R550 to R570 to include new properties:
- New ray tracing capabilities:
NVAPI_D3D12_RAYTRACING_CAPS_TYPE_CLUSTER_OPERATIONSNVAPI_D3D12_RAYTRACING_CAPS_TYPE_PARTITIONED_TLASNVAPI_D3D12_RAYTRACING_CAPS_TYPE_SPHERESNVAPI_D3D12_RAYTRACING_CAPS_TYPE_LINEAR_SWEPT_SPHERES
NvAPI_D3D12_GetPhysicalDeviceCooperativeVectorProperties- array ofNVAPI_COOPERATIVE_VECTOR_PROPERTIESfor different data types.adapterTypeof typeNV_ADAPTER_TYPE.
- New ray tracing capabilities:
- Updated NVAPI from R550 to R570 to include new properties:
- Updated UI of GUI by @Devaniti in #26 and #27
- (website only) Updated market share stats in Feature Table (January 2025). Made them only include DX12 systems. by @Devaniti in #24
- (website only) Fixed feature table when encountering Blackwell GPU by @Devaniti in #25
Full Changelog: v1.7.0...v1.8.0