The Radar Script is a radar script, that looks, and feels like DOJ's. It doesn't have a menu, and it doesn't have anything complicated with it!
Gto open and close the RADARXto freeze the radarPGUPto change the fast speed upPGDOWNto change the fast speed down
Uses for this script, is for roleplay reasons only. I made this script for roleplay in mind, and also for DOJ's radar script in mind. I think I made a great representation of DOJ's.
Used for spotting the speed on all passing cars, and then it reads it back to you with 2 decimal precision.
- Working fine without lag
- Easy to install and use
- Just works
- Comes with a built in whitelist
- Many settings to choose from
- Doesn't inlude a menu like DOJ's
- Isn't exactly like DOJ's
- Takes up a lot of space on the screen
Coming soon!
Everything at the top of the file, before THE LINE, is considered a setting, and can be changed. The settings should look something like this:
local settings = {
minSpeed = 2.0, -- will not count vehicle if under this speed
drawDistance = 125.0, -- how far the radar will look for cars ahead of it
speedInKmh = false, -- If enabled, then it will display speed in KMH, otherwise, MPH
playSound = true, -- Plays a sound if the car in front go above the fast speed limit
speedInterval = 5.0 -- Amount that the fast speed changed when you change it in game
}
local whitelist = {
vehs = { -- make sure these are upper, and have quotes
"POLICE",
"POLICE2",
"POLICE3",
"POLICE4",
"SHERIFF",
"SHERIFF2",
"FBI",
"FBI2",
"RIOT",
"POLICEB",
},
enable = false -- if enabled, then will check if the vehicle that the player is driving is the same as one of above
}Let's say that you want to change the minSpeed Variable, you would change it from this:
minSpeed = 2.0to
minSpeed = 5.0Keep in mind that all of the variables that end with a .0 have to always end with a .0, or else the script will not work and it will crash on ya!