[WIP] Extract playable audio files from Detroit: Become Human!
- Extract BNK
- Extract WEM
- Extract OGG
- Convert OGG to listenable OGG format.
- Mark possible music with a command line argument.
- Extract dialogue (experimental)
- Extract MIDI files
--logfile
Creates a detailed log output in "/logging/" for dialogue and banks giving info on where they were found in the files.
--onlyextract "file1,file2,file3"
Extracts only the given files when inputting a directory. Specify multiple files separated by commas.
--delete-errors
Automatically deletes faulty or corrupt .OGG files during conversion.
--mark-music
Automatically add a comment tag to any audio with stereo or quad channels and a sample rate of 48000 Hz. Additionally, tags files located in directories containing "music" in their path.
--{LANGUAGE}
Only exports the given dialogue languages, can be stacked. If no languages are passed, dialogue will be skipped.
List of languages:
--english : English
--mexican : Mexican Spanish
--brazilian : Brazilian Portuguese
--french : French
--arabic : Arabic
--russian : Russian
--polish : Polish
--portuguese : Portuguese
--italian : Italian
--german : German
--spanish : Spanish (Spain)
--japanese : Japanese
--all_lang : Extracts ALL dialogue files for every language (equivalent to specifying all individual language arguments)
--meltingpot
Instead of creating subfolders for dialogue, put them all into one folder. Might be chaotic.
- Get file names for non-dialogue audio.
- Improve dialogue extractor
- Improve extraction speed