Co‑Founder, Tent City Studios • Software & Game Developer I build focused Unity (C#) tooling and small indie prototypes, occasionally dipping into C / C++ / dr to sharpen systems insight. My priority is shortening iteration loops and removing structural friction for small teams.
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Tooling • Deterministic/editor utilities • Lightweight Discord automation • Codebase clarity & maintainability.
- Unity Utilities: Extension primitives reducing boilerplate.
- Physics Dropper: Edit‑time gravity placement for rapid scene layout.
- HoboBot: Modular Discord automation (roles, gating, scheduling).
- 2006Scape Fork: Study of legacy MMO server architecture.
Primary: C#, dotnet and Unity. Also: C, C++, Python, Bash, Git.
Ship minimal increments • Align code with engine/hardware realities • Keep dependencies lean • Optimize for next‑reader clarity • Automate repetition early.
Open to well‑scoped gameplay systems, editor tooling, or refactor projects with clear constraints.
Discord: Ddemon26