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  • AILiveSim
  • Helsinki

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Danielmdc94/README.md

Hello there! πŸ‘‹

 ‒ My name is Daniel, and I'm a Junior Software Developer at AILiveSim πŸ€–

 ‒ Software Engineering graduate from Hive Helsinki 🐝

 ‒ Spaniard living in Finland and fluent in English and French

 ‒ For my portfolio, check out the projects pinned bellow! πŸ“ŒπŸ“ŒπŸ“Œ

Overview πŸ‘€

 ‒ Doom-Nukem, a group project that consist on writing a game engine, a map editor and a full game using these, in the fashion of the original Doom or Duke Nukem 3D games. Our approach is more focused on Duke Nukem techniques and the Build engine. We are using SDL2 for window, graphic, sound and event management, but otherwise all functions used are original, included pixel drawing, blitting images, text to screen... All assets are also original, made either by hand or by AI (Excluding some current assets we are using for testing purposes).

 ‒ πŸ’» Most of my public projects are in C due to the school requirements, although I have some game-jam and personal projects written in C# and C++

Current stack πŸ“š

 

Contact me! πŸ“«

 

Pinned Loading

  1. 42Hive-DoomNukem 42Hive-DoomNukem Public

    Forked from samuaaltonen/doom-nukem

    A 2.5D raycasting engine inspired by Doom and Duke Nukem 3D.

    C

  2. Game-Skynot.Inc Game-Skynot.Inc Public

    This project is the product of a game-jam conducted at Hive where we used Unity to make a local cooperative experience.

    ShaderLab

  3. Game-ThatsNoMoon Game-ThatsNoMoon Public

    This game is my first ever project with Unity and the first time I ventured into coding and 3D modelling.

    C#

  4. 42Hive-Fractol 42Hive-Fractol Public

    School project that represents different fractals and allows their exploration

    C

  5. 42Hive-Wolf3d 42Hive-Wolf3d Public

    School project to create a 3D representation of a 2D maze using recasting technics

    C

  6. 42Hive-FdF 42Hive-FdF Public

    School project that shows a 3d grid graphical representation of a given map

    C