Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
Based on Ryan Hipple's 2017 Unite talk https://www.youtube.com/watch?v=raQ3iHhE_Kk
Now on the Asset Store!
- Automatic Script Generation
- Variables - All C# primitives
- Clamped Variables
- Variable References
- Typed Events
- Runtime Sets
- Custom Icons
Visual debugging of events
Full stacktrace and editor invocation for events
Custom icons
Easy and automatic script generation