Releases: Dadido3/noita-mapcap
Releases · Dadido3/noita-mapcap
Noita MapCap 1.11.0
18 Jul 11:58
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Export JSON file with all encountered entities and their children, components, component values. Result will be written to \mods\noita-mapcap\output\entities.json.
Fix screen coordinates when CAPTURE_PIXEL_SIZE is not equal to 1.
Build stitcher for amd64 again.
Noita MapCap 1.10.2
16 Jul 21:29
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Small fixes, tooling changes and library updates. No new features:
Change from travis-ci to GitHub actions
Update libraries
Switch to go 1.18
Don't panic on image load errors. Instead print out a warning with the path to the malformed image file.
v1.9.0
20 Oct 13:50
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Add different capture areas
"Full" map capture is now "extended" map capture
Made capture area coordinates align with in-game chunks
Add example images for different capture modes
Update README.md
Add AREAS.md
v1.8.2
18 Oct 19:33
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Fix missing compatibility.xml
v1.8.1
18 Oct 19:26
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Mark mod as compatible with Noita 1.0
Change mod description
Update go version
Speed up image stitching 2x
Fix stitching progress bar
v1.8.0
18 Oct 00:48
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Adjust coordinates, so that chunks are always in the center of the window
Modify VIRTUAL_RESOLUTION_OFFSET_X/Y to match window output with expected coordinates
Fix black line at the bottom of window
Remove tile bleed/inset while stitching, as it is not needed anymore
Capture hWnd HDC directly (Window can be behind other windows)
Update README.md
v1.7.0
01 Jun 20:55
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Remove any capturing delays
Speed up capturing
Fix capturing when not all chunks are loaded
Remove unnecessary settings and parameters
Add "Done!" screen
Update README.md
v1.6.2
30 May 17:49
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Mark as compatible with new noita version
Use newer go version to compile
Update README.md
v1.6.1
21 Dec 21:29
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Fix output parameter of the stitcher
v1.6.0
01 Dec 11:53
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Disable any worm movement