Releases: DS-Homebrew/nds-bootstrap
v0.7.2: The dumbest-greatest fix
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
NOTE:
- The SDK5 build does not save to SD card yet.
3DS users: You'll need a donor cart (not ROM) inserted, and it should contain the same save type as the game you're running. Make sure to backup your save data on it first.
Download the .7z file for what console you're using, then extract what's in the .7z file, to the _nds
folder.
Fixes a long-standing bug that prevented games such as Dokapon Journey, Contra 4, Megaman Starforce, Chrono Trigger (which still will need to be patched because AP) and more from working!
v0.7.1: Ferb-ruary release
UPDATE 2/4/2018: Tag recreated with correct target branch.
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
NOTE:
- The SDK5 build does not save to SD card yet.
3DS users: You'll need a donor cart (not ROM) inserted, and it should contain the same save type as the game you're running. Make sure to backup your save data on it first.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
NOTE: The SDK1-4 DSiWarehax release is marked as v0.6.2 Rev 01.
SDK1-4 Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap.nds"
SDK5 Bootstrap path in TWLoader: "sd:/_nds/release-bootstrap-sdk5.nds"
SDK5 Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap-sdk5.nds"
SDK5 build:
What's new?
- Most DSi-Enhanced games are now supported!
Now you might ask "Why is it called the Ferb-ruary release?".
Well, because Phineas and Ferb: Ride Again is one of the (now) supported DSi-Enhanced games, and also, it's an nds-bootstrap release in February! - ROM loading from RAM returns! 16MB ROMs or under, will be loaded into RAM.
Bug fix
- Wireless has been fixed! Download Play is confirmed working.
Remember, this fix is only for SDK5 games for now.
SDK1-4 build:
Bug fix
- Fixed bug where loading was slow for games that use DSi WRAM as cache.
v0.7.0: TWLSDK/SDK5 support!
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
SDK5 Bootstrap path in TWLoader: "sd:/_nds/release-bootstrap-sdk5.nds"
SDK5 Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap-sdk5.nds"
What's new?
- TWLSDK/SDK5 games are now supported, thanks to @shutterbug2000!
This means that games like Sonic Colors, Professor Layton and the Last Specter, Inazuma Eleven, Plants vs Zombies, and of course, Pokemon Black & White, can now be played! - Some DSi-Enhanced games are supported, such as Mario vs. Donkey Kong: Mini Land Mayhem, Sonic Classic Collection, and again, Pokemon Black & White.
They may not work on DSi.
Known bug
- This does not save to SD card yet.
3DS users: You'll need a donor cart (not ROM) inserted, and it should contain the same save type as the game you're running. Make sure to backup your save data on it first.
Differences between 3DS and DSi versions
- 3DS version uses main RAM as cache, with 16MB of cache space.
DSi version uses DSi WRAM as cache, with 496KB of cache space. - (Some?) DSi-Enhanced games may not work on DSi.
v0.6.2, now with built-in minigames!
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
NOTE: This is a minor release. The nds-bootstrap version that will run SDK5 games will be 0.7.0.
For homebrew compatibility, check v0.5.1b.
Bootstrap path in TWLoader: "sd:/_nds/release-bootstrap.nds"
Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap.nds"
What's new?
- Pong and Tic-Tac-Toe have been added as loading screen options! You can pick either one in TWLoader or SRLoader.
Controls for Pong
- Needs no explanation
Controls for Tic-Tac-Toe
- L: Mark an N (stands for NTR)
- R: Mark a T (stands for TWL)
- START: Clear marks
Improvements (3DS users)
- Lunar Knights (USA and EUR)'s title call is loaded into RAM on boot.
- Tomodachi Collection (not improved for English translation) and Pokemon Mystery Dungeon: Explorers of Darkness and Time (USA) should now load faster.
Unimprovement
- In an attempt to reduce lag, the main Pokemon games have their cache chunk size lowered from 256KB to 192KB.
v0.6.1 (Rev 02)
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Check v0.6.0 (Rev 00) for release notes.
Bootstrap path in TWLoader and for forwarders: "sd:/_nds/release-bootstrap.nds"
Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap.nds"
Ow. Two revision releases in one day. Sorry about that.
Bug fixes
- MegaMan ZX and ZX Advent are fixed.
Bug fix (DSiWarehax version)
- nds-bootstrap no longer overwrites the sound quality setting set by SRLoader.
v0.6.1 (Rev 01)
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Check v0.6.0 (Rev 00) for release notes, and DSiWarehax version.
Bootstrap path in TWLoader: "sd:/_nds/release-bootstrap.nds"
Bug fixes
- Sonic Rush no longer stays on white screen after pressing START.
- Sonic Rush Adventure no longer red screens mid-game.
v0.6.1 (Rev 00)
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Bootstrap path in TWLoader: "sd:/_nds/release-bootstrap.nds"
Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap.nds"
NOTE: Some release notes may be missing.
What's new?
- A loading screen has been added for when the ROM is booting.
What's new?/Improvement
- 3DS users: Some games now have near cart speeds. Check the list below.
Bug fix
- Known bugs for DSiWarehax version have been fixed.
Known bugs for 3DS users (Fixed in Rev 01)
- Sonic Rush and Sonic Rush Adventure are not working correctly.
Sonic Rush white screens after pressing START on title screen.
Sonic Rush Adventure will red screen mid-game.
Known games now compatible
- Final Fantasy IV
- Lunar Knights
- EUR and JAP versions of The World Ends With You
Known games with it's issues fixed
- EA Madden 2005 (Acid colors)
- Miami Nights: Singles in the City ("Not enough memory" message)
- Pokemon Ranger (U) (Some blank dialogue)
Known game now working again
- Cars
3DS users: Games that have (near) cart speeds
- Advance Wars: Days of Ruin (U/E)
- Animal Crossing: Wild World (U)
- Castlevania: Dawn of Sorrow (J/U/E)
- Dragon Ball Z: Supersonic Warriors 2 (U/E)
- Final Fantasy III (J/U/E) (Opening video is full speed)
- Kirby Squeak Squad (J/U/E)
- Kirby Super Star Ultra (J/U/K)
- Lost in Blue (U)
- Lunar Knights (U/E) (Videos are full speed)
- Mario Hoops 3 on 3 (J/U/E)
- Mario & Luigi: Partners in Time (U/E)
- MegaMan ZX (J/U/E) (Videos are full speed)
- MegaMan ZX Advent (J/U/E) (Videos are full speed)
- Miami Nights: Singles in the City (U/E)
- Pokemon Mystery Dungeon: Blue Rescue Team (J/U/E/K)
- Ridge Racer DS (U)
- Sonic Rush (J/U/E)
- Sonic Rush Adventure (J/U/E/K)
- WarioWare: Touched (J/U/E/C/K)
v0.6.0 (Rev 02)
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Bootstrap path: "sd:/_nds/release-bootstrap.nds"
Bootstrap path in SRLoader (DSiWarehax): "sd:/_nds/dsiware-bootstrap.nds"
Bootstrap path in SRLoader (DSi: RocketLauncher and HiyaCFW): "sd:/_nds/rocket-bootstrap.nds"
Bug fix
- Advance Wars: Dual Strike, now works again.
Known bugs (DSiWarehax)
- Games that use DSi WRAM as cache, don't work.
- Dynamic caching is used for all games, and some games may load slow, as a result.
- Bomberman and Space Invaders DS/Revolution don't work.
v0.6.0 (Rev 01)
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Bootstrap path: "sd:/_nds/release-bootstrap.nds"
NOTE: This release is for 3DS/2DS only.
Improvements
- Nintendogs - Dachshund & Friends (USA version tested) now loads into RAM.
Bug fixes
- Tried to fix white screen issues for some users, by disabling NDMA SD read.
- ROMs that are 28MB or under, including odd ROM sizes, now work.
An example is the SM64DS hack, Another Super Mario 3D.
Known bugs
- Advance Wars: Dual Strike no longer works.
v0.6.0, now with (near) cart speeds (for some games)!
Credits: ahezard, Gericom, Apache Thunder, Robz8, _catcatcat, and shutterbug2000.
Warning for 3DS users: Be careful with leaving cards in slot-1. If the save patch fails, you will lose your save data should the chip type match.
Important: For nds-bootstrap to work, make sure your SD card is formatted to FAT32 with 32kb cluster/allocation size.
For homebrew compatibility, check v0.5.1b.
Bootstrap path: "sd:/_nds/release-bootstrap.nds"
NOTE: This release is for 3DS/2DS only.
What's new?
- For a list of games working, please scroll down.
- Dynamic caching implemented for most games.
- Near cart speeds have been achieved for games above 28MB!
- Want to return to the ROM selection menu of bootstrap's GUI frontend? No problem! Use the L+R+DOWN+B button combination to return to SRLoader (if CIA is installed)!
- We now have an advantage over flashcarts! For games that use infrared, a cart containing IR is needed.
Thanks to the discovery of allowing 32MB RAM size in TWL_FIRM, we've achieved the following:
- Total RAM cache size has been increased from 8MB to 24MB.
- Most games that are 28MB or below (with padding trimmed out) will now be loaded into RAM, and will have definitive cart speeds!
Examples are Super Mario 64 DS, New Super Mario Bros., Mario Kart DS, Super Princess Peach, Bomberman, Yoshi Touch & Go, MMBN5 Double Team DS, etc.
Manual trimming is optional, as nds-bootstrap will load it into RAM, with the padding trimmed out.
Bug fixes
- To get a few games listed below, working again, DSi WRAM is used for caching (total: 496KB).
Games now working
- Mario Party DS (thanks to @shutterbug2000)
- Pokemon Platinum (thanks to @shutterbug2000)
- Pokemon HeartGold & SoulSilver (thanks to @shutterbug2000)
- The World Ends with You (USA version) (thanks to @shutterbug2000)
- and some others...
Games now working again
- Ace Attorney Investigations - Miles Edgeworth (fixed by using DSi WRAM for caching)
- Bomberman
- MegaMan Zero Collection (fixed by using DSi WRAM for caching)
- Professor Layton and the Curious Village
- Yoshi Touch & Go
- and maybe some others...
Known bugs
- Since the v0.5.x releases, The USA/JAP/EUR versions of Metroid Prime Hunters does not work, and only the KOR version works.
- If a cart is inserted, when waking up from sleep mode, Mario Party DS's sound is muted, until reboot.
- In The World Ends with You, it may crash during a tutorial.