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Unreal Engine Plugin - Skeletal Mesh Component that breaks when damage is dealt to it or an assigned proxy. Supports recursive breaks and isolated breaks. Dismemberment is by bone.

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Cutter-H/SKMeshDismemberment

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SkeletalMeshDismembermentComponent

Unreal Engine plugin Skeletal Mesh Component that breaks when damage is dealt to it.

  • You can make bones simulate only themselves, themself + all of their children bones, or the entire character.
  • Bones have their own individual health.
  • Dispatchers are called upon bone damage and break, so if you want to 'kill' the character upon destruction of the head then it is possible!
  • Supports both point and radial damage.

Drawback: This is a skeletal mesh component. So with the stock Character class of the engine you will need an additional skeletal mesh to be added. To give further support, you can assign a proxy mesh. When the proxy mesh's hand_r bone is damaged, this skeletal mesh is damaged on the hand_r bone.


Demonstration video:

Dismemberment.Demo.Video.mp4

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Unreal Engine Plugin - Skeletal Mesh Component that breaks when damage is dealt to it or an assigned proxy. Supports recursive breaks and isolated breaks. Dismemberment is by bone.

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