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GVNEngine-Prototype

The GVNEngine is a visual novel engine built using the C# Monogame framework, which wraps the old XNA framework. This repo was used as an early prototyping grounds for developing the engine

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Feature List

State Manager

  • Capable of handling switching between various 'States', which represented types of scenes
  • Supported the following states:
    • Splash Screen
    • Front-End / Main Menu
    • Dialogue / Game

Dialogue System

  • Used a pre-defined XML schema written in it's own project. This allowed flexible dialogue authoring for the end-user

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A prototype for the visual novel engine, GVNEngine. Written in C# using Monogame

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