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OpenGL - RedBook

β€β€β€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ Β Β Β  30/100% πŸ“šπŸ“šπŸ“š

πŸ“• Repo for study of OpenGL graphics computer. Reading - RedBook 1.2/3.0/3.1/3.3/4.6
πŸ‘Ύ The magic of studying a little every day πŸ‘Ύ

Technologies

All topics studied and those on the list to study:

πŸ•Ή OpenGL πŸ’Ύ Comments
(Wild comments washed down with cheap wine 🍷)
1. Introduction (pg 1-31) βœ” good introduction the api and general splanation
2. State Management and Drawing
Geometric Objects (pg 31-123)
βœ” principal diference is change states today for shaders, interesting from manipule states in arrays and textures, other interesting thing was a draw and renderize primitives and geometrics objects
4. Color (pg 185-203) ❌
5. Lighting (pg 203-249) ❌
6. Blending, Antialiasing, Fog,
and Polygon Offset (pg 249-297)
❌
7. Display List (pg 297-321) ❌
8. Drawing Pixels, Bitmaps, Fonts,
and Images (pg 321-389)
❌
9. Texture Mapping (pg 389-489) ❌
10. The Framebuffer (pg 489-541) ❌
11. Tessellators and Quadrics
(pg 489-569)
❌
12. Evaluators and NURBS (pg 569-605) ❌
13. Selection and Feedback (pg 605-635) ❌
14. Now That You Know (pg 635-667) ❌
15. The OpenGL Shading Language
(pg 667-731)
❌
A. Basics of GLUT: The OpenGL
Utility Toolkit (pg 731-739)
❌
B. State Variables (pg 739-803) ❌
C. Homogeneous Coordinates and
Transformation Matrices (pg 803-809)
❌
D. OpenGL and Windows Systems
(pg 809-885)
❌

sub:
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Study Code of OpenGL - RedBook 1.2/3.0/3.1/3.3/4.6

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