β€β€β€π€π€π€π€π€π€π€ Β Β Β 30/100% πππ
π Repo for study of OpenGL graphics computer. Reading - RedBook 1.2/3.0/3.1/3.3/4.6
πΎ The magic of studying a little every day πΎ
All topics studied and those on the list to study:
πΉ OpenGL | πΎ | Comments (Wild comments washed down with cheap wine π·) |
---|---|---|
1. Introduction (pg 1-31) | β | good introduction the api and general splanation |
2. State Management and Drawing Geometric Objects (pg 31-123) |
β | principal diference is change states today for shaders, interesting from manipule states in arrays and textures, other interesting thing was a draw and renderize primitives and geometrics objects |
4. Color (pg 185-203) | β | |
5. Lighting (pg 203-249) | β | |
6. Blending, Antialiasing, Fog, and Polygon Offset (pg 249-297) |
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7. Display List (pg 297-321) | β | |
8. Drawing Pixels, Bitmaps, Fonts, and Images (pg 321-389) |
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9. Texture Mapping (pg 389-489) | β | |
10. The Framebuffer (pg 489-541) | β | |
11. Tessellators and Quadrics (pg 489-569) |
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12. Evaluators and NURBS (pg 569-605) | β | |
13. Selection and Feedback (pg 605-635) | β | |
14. Now That You Know (pg 635-667) | β | |
15. The OpenGL Shading Language (pg 667-731) |
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A. Basics of GLUT: The OpenGL Utility Toolkit (pg 731-739) |
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B. State Variables (pg 739-803) | β | |
C. Homogeneous Coordinates and Transformation Matrices (pg 803-809) |
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D. OpenGL and Windows Systems (pg 809-885) |
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sub:
β βοΈ Completed
β± β±οΈ Progress
β β Not Started