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Releases: CnCNet/yrpp-spawner

v0.0.0.8

04 Jun 18:25
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v0.0.0.8 Pre-release
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What's Changed

  • Revert small map display fix temporarily as it's bugged by @Metadorius in #40 (fixes buildability at map edges)
  • Fix beacon load again by @Metadorius in #41
  • Fix hardened build / latest Phobos incompatibility by @Metadorius in #43

Full Changelog: v0.0.0.7...v0.0.0.8

v0.0.0.7

28 Apr 21:02
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v0.0.0.7 Pre-release
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What's Changed

New Contributors

Full Changelog: v0.0.0.6...v0.0.0.7

v0.0.0.6

12 Apr 04:44
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v0.0.0.6 Pre-release
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What's Changed

  • Set cncnet.fnt instead of game.fnt in CnCNetYR by @Belonit
  • Remove some stuffs that are already in Phobos by @Belonit

Full Changelog: v0.0.0.5...v0.0.0.6

v0.0.0.5

11 Apr 21:30
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v0.0.0.5 Pre-release
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New Contributors

Full Changelog: v0.0.0.4...v0.0.0.5

v0.0.0.4

11 Apr 16:45
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v0.0.0.4 Pre-release
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What's Changed

  • Update setup-msbuild to v2 by @Killpit in #23
  • Fix invalid call to VirtualProtect by @shmocz in #27
  • Restructure and cleanup a lot of the repo, include private parts as a submodule by @Metadorius in #31
  • Fix no private access CI/CD builds and some more stuff by @Metadorius in #32
  • Adjust repo owner check, disable fail-fast by @Metadorius in #33
  • Migrate to v142, C++ 20, mainline YRpp by @Metadorius
  • Revert incomplete/non-functional EBolt crash fix by @Starkku
  • Fix rendering of maps smaller than the screen size by @Belonit
  • Various other minor fixes and changes

New Contributors

Full Changelog: v0.0.0.3...v0.0.0.4

v0.0.0.3

27 Mar 20:47
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v0.0.0.3 Pre-release
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v0.0.0.3

Full Changelog: v0.0.0.2...v0.0.0.3

v0.0.0.2

11 Mar 15:37
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v0.0.0.2 Pre-release
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Full Changelog: v0.0.0.1...v0.0.0.2

v0.0.0.1

09 Mar 12:11
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v0.0.0.1 Pre-release
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What's Changed

  • Fix diplomacy dialog game mode / scenario descriptions by @Starkku in #1
  • Fix broken hook in Statistics.cpp causing crashes in MP by @Starkku in #3
  • Create Folder Saved Games if it doesn't exist when saving by @chaserli in #4
  • Fix remaining issues with statistics file writing by @Starkku in #5
  • Fix cloaked units/buildings' visibility to current player under one-way alliance by @chaserli in #17

New Contributors

Full Changelog: v0.0.0.0...v0.0.0.1

v0.0.0.0

23 Nov 17:11
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v0.0.0.0 Pre-release
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This is the first test version designed to check that everything is working correctly

Full Changelog: https://github.com/CnCNet/yrpp-spawner/commits/v0.0.0.0