Utility app to load and unload plugins from an Xbox 360.
Note
This app is primarly for people using the Bad Update exploit who can't load plugins via Dashlaunch (as of March 22nd 2025). If Dashlaunch becomes available for the Bad Update exploit, please use that instead.
- Download the latest build from the releases.
- Unzip
X360PluginManager.zip
somewhere. - Modify
X360PluginManager\config.ini
to your needs. - Move the
X360PluginManager
directory to your console. - Launch
X360PluginManager\default.xex
.
The file has the following format:
[load]
plugin1 = hdd:\path\to\plugin1.xex
plugin2 = usb:\path\to\plugin2.xex
plugin3 =
plugin4 =
plugin5 =
[unload]
plugin1 = hdd:\path\to\plugin3.xex
plugin2 =
plugin3 =
plugin4 =
plugin5 =
Pretty self explanatory, the plugins under [load]
will be loaded and the ones under [unload]
will be unloaded. You can put the same plugin in both [load]
and [unload]
to reload it.
It's safe to specify a plugin that isn't already loaded in [unload]
, it will just be skipped. It's also safe to specify a wrong path, it will also be skipped.
Plugins can either be loaded from the hard drive using the hdd:
device name, or from the first USB device using the usb:
device name.
Clone the repository and the submodule:
git clone --recursive https://github.com/ClementDreptin/X360PluginManager.git
- Having the Xbox 360 Software Development Kit (XDK) installed.
Open X360PluginManager.sln
in Visual Studio.
Note
Using Visual Studio 2010 is the only way to run X360PluginManager in a debugger (sadly).
You can't build with the 64-bit version of MSBuild so you'll need to run the 32-bit version manually. Open PowerShell (which can be done in View > Terminal
in Visual Studio) and run the following command:
# Create an alias to the 32-bit version of MSBuild named msbuild
# The default installation path of VS2022 is C:\Program Files\Microsoft Visual Studio\2022\Community
Set-Alias msbuild "<path_vs2022>\MSBuild\Current\Bin\MSBuild.exe"
To debug X360PluginManager, you need to build and run the debugger from Visual Studio 2010.
To build X360PluginManager in release mode, deploy it to the console and launch it there, start a release build, either through the Visual Studio interface or with the following command:
msbuild /p:Configuration=Release