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Tactical RPG Prototype

A tactical RPG prototype built in Unreal Engine (C++), featuring grid-based movement, A* pathfinding, and a custom hatching post-process shader that creates a hand-drawn, pencil-style look.

This project explores gameplay systems for tactical movement, AI navigation, and stylized rendering through shaders.

2025-05-14_200824 image

🛠️ Features

  • Grid-Based Movement – Units move across a defined grid, enabling turn-based tactical gameplay.
  • A* Pathfinding – Implements A-star pathfinding for efficient, intelligent navigation.
  • Hatching Shader – A stylized post-process shader mimicking pencil sketch aesthetics to enhance the visual mood that inverse when switching player.

🎥 Video

🎥 Step-by-Step Progress Overview
Tactical RPG Overview

📌 Status

This project is a prototype and technical exploration into core systems of tactical RPGs and stylized rendering in Unreal Engine.
Created to familiarize myself with C++ and have fun with shaders.

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A Tactical RPG prototype using A* pathfinding in C++, Unreal

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