A tactical RPG prototype built in Unreal Engine (C++), featuring grid-based movement, A* pathfinding, and a custom hatching post-process shader that creates a hand-drawn, pencil-style look.
This project explores gameplay systems for tactical movement, AI navigation, and stylized rendering through shaders.
- Grid-Based Movement – Units move across a defined grid, enabling turn-based tactical gameplay.
- A* Pathfinding – Implements A-star pathfinding for efficient, intelligent navigation.
- Hatching Shader – A stylized post-process shader mimicking pencil sketch aesthetics to enhance the visual mood that inverse when switching player.
🎥 Step-by-Step Progress Overview
This project is a prototype and technical exploration into core systems of tactical RPGs and stylized rendering in Unreal Engine.
Created to familiarize myself with C++ and have fun with shaders.