A 4-player online multiplayer game made in Unreal Engine, where two teams battle to capture a point using paint mechanics. The first team to reach 100% control or have the highest percentage when the timer runs out wins!
- Compete in 2v2 matches – Two teams fight to claim and hold the central objective.
- Paint the capture zone – Cover the area in your team’s color to gain control.
- Defend & Attack – Keep the enemy team from reclaiming the point by outmaneuvering and eliminating them.
- Respawn & Regroup – Eliminated players return to spawn, giving the opposing team a chance to secure the area.
- Dynamic Obstacles – Once a team starts capturing the point, pillars around the zone begin moving, adding an extra challenge to the battle.
- Seamless Online Multiplayer – Create or join games with friends in a competitive arena.
- Interactive Lobby System – Change username, pick teams, and prepare for battle.
- Dynamic Paint Mechanics – Every shot matters! Control the battlefield by covering it in your team’s color.
- Fast-Paced Combat – Eliminate opponents to buy time for your team.
- Strategic Gameplay – Work together to maintain control and deny the enemy team.
- Evolving Battleground – Moving pillars during capture make holding the zone more difficult and create intense encounters.
Action | Keybinding (Keyboard) | Keybinding (Controller) |
---|---|---|
Move | WASD | Left Stick |
Shoot Paint | Left Mouse Button | X Button |
Jump | Space | A Button |
Run | Shift | Right Trigger OR Left Trigger |
This project was inspired by team-based objective games like Splatoon mechanics (Splat Zones game mode especially), with an added focus on fast-paced multiplayer gameplay.
This game is currently a work in progress, built as an experimental multiplayer arena shooter with a focus on fun, strategy, and teamwork. Feel free to test it out, contribute, or provide feedback!
For the project requirements:
- Object Spawning: The game dynamically spawns players, projectiles, and paint splashes on surfaces (floor, walls, and objects) to create an interactive environment.
- Moving Objects: When a team starts capturing the point, pillars around the zone begin moving, adding complexity and challenge to the gameplay.
- UI Interaction: The team control percentage is displayed on the UI for all players, updating in real time to reflect which team is winning.
- Persistent Data: In addition to saving the player’s username, the game also saves their selected color and team choice between sessions.
- Player Actions: Players can walk, run, jump, and shoot to navigate and engage in battles within the arena.