(2025-01-13)
- Idle & walking animation with two claws.
- Idle & walking animation for top claw only.
- Dash animation for the top claw only doesn't have the swoosh vfx?
If there ever is time, maybe fix the animation to do something using a Composite Animation/Texture holder to avoid the large number of files.
Change of plans (2025-01-14): do the composite thing, basically make a general node and then stack animated sprite 2d objects.
- Lost and found
- Dungeon crawler type of game was the original idea
Optional challenges
- Incorporate gacha mechanics into your game, such as randomized rewards or loot boxes.
- Gacha Galore
- Choose Your Destiny
- Breaking the Fourth Wall
- Unconventional Controls
- Dual Perspectives
- Monochrome
- Voices of the Jam
- Absolute Cinema
- FX Evolution
- Dimensional Deception
- Up, down, left, right arrays to know which rooms have which doors/where they can be connected to.
- Generation algorithm
- 3 States for the doors: open, closed and inaccessible.
//Dumb lore Gatcha animation( live footage of buying lobster) Game start Based on a true story Cutseen? lobster getting picked at the super market and getting coocked and eaten tries to get the missing bodypart and survive end get flushed out
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Lobster attack, true aoe melee hit everything
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Lobster range 3 piercing 5 sec coldown.
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HP based
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range enemy (speed poisson distribuion)
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melee enemy (speed poisson distribution)
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tank enemy (muffin)
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Elite enemy? (same attack 2 pattern) (bigger recolored)
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Boss enemy (1) (Chicken sashimi)
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wall/floor texture
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enemy drop coin for gatcha
##working on claws claws will be two identity, do we just link the input of the part or is there a way to link it to the main character?