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A Titled Lobster Game: made by sleep deprived devs over a weekend... will be updated when sleep schedule is fixed

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Chujo58/GameJam2025

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Notes for next release:

(2025-01-13)

Missing assets:

  • Idle & walking animation with two claws.
  • Idle & walking animation for top claw only.
  • Dash animation for the top claw only doesn't have the swoosh vfx?

If there ever is time, maybe fix the animation to do something using a Composite Animation/Texture holder to avoid the large number of files.

Change of plans (2025-01-14): do the composite thing, basically make a general node and then stack animated sprite 2d objects.

General information for GameJam

  • Lost and found
  • Dungeon crawler type of game was the original idea

Optional challenges

  • Incorporate gacha mechanics into your game, such as randomized rewards or loot boxes.
  • Gacha Galore
  • Choose Your Destiny
  • Breaking the Fourth Wall
  • Unconventional Controls
  • Dual Perspectives
  • Monochrome
  • Voices of the Jam
  • Absolute Cinema
  • FX Evolution
  • Dimensional Deception

Tiles

  • Up, down, left, right arrays to know which rooms have which doors/where they can be connected to.
  • Generation algorithm
  • 3 States for the doors: open, closed and inaccessible.

//Dumb lore Gatcha animation( live footage of buying lobster) Game start Based on a true story Cutseen? lobster getting picked at the super market and getting coocked and eaten tries to get the missing bodypart and survive end get flushed out

  • Lobster attack, true aoe melee hit everything

  • Lobster range 3 piercing 5 sec coldown.

  • HP based

  • range enemy (speed poisson distribuion)

  • melee enemy (speed poisson distribution)

  • tank enemy (muffin)

  • Elite enemy? (same attack 2 pattern) (bigger recolored)

  • Boss enemy (1) (Chicken sashimi)

  • wall/floor texture

  • enemy drop coin for gatcha

##working on claws claws will be two identity, do we just link the input of the part or is there a way to link it to the main character?

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A Titled Lobster Game: made by sleep deprived devs over a weekend... will be updated when sleep schedule is fixed

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