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ChildAdrian edited this page Feb 21, 2025 · 12 revisions

Welcome to the repository for the Houdini Engine For Unreal Plugin.

This plug-in is the complete remaster of the official Houdini Engine For Unreal from zero, with similar usages but up to 2x - 15x faster data I/O performance compared to the latest official plug-in, native World-Partition support and much more functionalities optimized for making procedural landscape and city toolset. Moreover, this plug-in provides a set of C++ API to define your own unreal classes and assets I/O translators (See HoudiniPCGTranslator and HoudiniMassTranslator)

As the usage is similar, Official Documentation is also available for this plug-in. But there are still a lot of things are different. For the concrete usage of this plug-in, please see this documentation below, also see Resources/houdini/otls/examples and Source/HoudiniEngine/Public/HoudiniEngineCommon.h

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