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Units
        ChiefOfGxBxL edited this page Jun 2, 2018 
        ·
        7 revisions
      
    Translator.Units
var result = new Translator.Units.jsonToWar(unitData);
// Now you can write result.buffer to a war3mapUnits.doo fileunitData: [<Unit>]; // Array of unitsWhere <Unit> is a unit structure defined by:
{
  id: <Int>,
  type: <String>, // Unit type - lookup
  variation: <Int = 0>,
  position: [<Float>, <Float>, <Float>], // x,y,z coords
  rotation: <Float = 0>, // in degrees
  scale: [<Float = 1>, <Float = 1>, <Float = 1>], // x,y,z scaling factor
  player: <Int>,
  hitpoints: <Int>,
  mana: <Int = 0>,
  gold: <Int = 0>, // required for gold mines (ugol), optional for all other units
  targetAcquisition: <Int = 0>,
  hero: { <Object = { level: 1, str: 1, agi: 1, int: 1 }> // can safely skip if unit is not a hero
      level: <Int = 1>,
      str: <Int = 1>,
      agi: <Int = 1>,
      int: <Int = 1>
  },
  inventory: [ <Array = []>
      // Up to 6 items: slot index starts at 1,
      // and type is item id string (lookup)
      { slot: <Int>, type: <String> },
      { slot: <Int>, type: <String> }
      ...
  ],
  abilities: [ <Array = []>
      // Array of abilities
      // Ability is ability id string (lookup)
      { ability: <String>, active: <Boolean>, level: <Int> },
      { ability: <String>, active: <Boolean>, level: <Int> },
      ...
  ],
  color: <Int = unit `player` value> // specify custom unit color; defaults to owning player
}- Dropped item sets
- Waygate
- Unit flags- testing it out didn't yield any results for values 0, 1, 2
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