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Unreal engine horror elements using distance fields, light stencils, and shader blending. No post processing.

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Unreal Engine Technical Art Showcase

Modified the empty white room template for a horror aesthetic using ligthing stencils, blending, and distortion fields.

Lacks post processing effects such as vignette, dirt/grime overlay, and gamma correction.

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Demo Behind the Scenes

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DistanceField Distortion DistanceField Visibility and Distortion
Animated Light Stencils Min Shader

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Unreal engine horror elements using distance fields, light stencils, and shader blending. No post processing.

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