Cesium for Omniverse v0.17.0
π Get Started
This release requires Kit 105.1 (USD Composer 2023.2.0 or above).
For installation instructions, see Cesium for Omniverse Quickstart.
Have questions? Ask them on the community forum.
π Change Log
- Breaking changes for globe anchors:
- Removed 
anchor_xform_at_path. Globe anchors can now be created directly in USD. - Split 
cesium:anchor:geographicCoordinatesinto separate properties:cesium:anchor:latitude,cesium:anchor:longitude,cesium:anchor:height. - Globe anchors no longer add a 
transform:cesiumop to the attached prim. Instead thetranslate,rotateXYZ, andscaleops are modified directly. - Removed 
cesium:anchor:rotationandcesium:anchor:scale. Instead, useUsdGeom.XformCommonAPIto modify the globe anchor's local rotation and scale. - Globe anchors now use the scene's default georeference if 
cesium:georeferenceBindingis empty. - For migrating existing USD files, see CesiumGS/cesium-omniverse-samples#13
 
 - Removed 
 - Breaking changes for imagery layers:
CesiumImagerywas renamed toCesiumRasterOverlayand is now an abstract class. To create ion raster overlays, useCesiumIonRasterOverlay.- MDL changes: 
cesium_imagery_layer_float4was renamed tocesium_raster_overlay_float4andimagery_layer_indexwas renamed toraster_overlay_index. - ion raster overlays now use the scene's default ion server if 
cesium:ionServerBindingis empty. 
 - Breaking change for tilesets:
- Tilesets must now reference raster overlays with 
cesium:rasterOverlayBinding. - Tilesets now use the scene's default georeference if 
cesium:georeferenceBindingis empty. - Tilesets now uses the scene's default ion server if 
cesium:ionServerBindingis empty. 
 - Tilesets must now reference raster overlays with 
 - Added support for polygon-based clipping with 
CesiumPolygonRasterOverlay. - Added ability for multiple tilesets referencing the same raster overlay.
 - Added ability to reorder raster overlays in UI.
 - Added context menu options for adding raster overlays to tilesets.
 - Fixed multiple globe anchor related issues.
 - Fixed excessive property warnings when using custom materials.
 - Fixed adding raster overlays to selected tileset in the Add Assets UI.
 - Fixed loading 3D Tiles 1.1 implicit tilesets.