An experimental PSP game project with no specific goal for now. The main objective is to explore the limits of procedural generation on such a constrained system.
- Implement a hash table to cache simplex height values for better performance
- Use cached height values to smooth chunk borders by averaging edge heights
- Fix chunk display issues during reloading
- Add mipmapped textures for improved performance
- Implement procedural placement of 3D models
- Use 2D sprites for distant 3D models to optimize rendering
- Add collision detection
make
psp-toolchain
psp-sdk
PPSSPP
Run the following command to compile the project:
make
To run the project, use:
make run