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PSP Game

An experimental PSP game project with no specific goal for now. The main objective is to explore the limits of procedural generation on such a constrained system. screenshot

Roadmap

  • Implement a hash table to cache simplex height values for better performance
  • Use cached height values to smooth chunk borders by averaging edge heights
  • Fix chunk display issues during reloading
  • Add mipmapped textures for improved performance
  • Implement procedural placement of 3D models
  • Use 2D sprites for distant 3D models to optimize rendering
  • Add collision detection

Dependencies

Build Requirements:

  • make
  • psp-toolchain
  • psp-sdk

Runtime Requirements:

  • PPSSPP

Compilation

Run the following command to compile the project:

make

Execution

To run the project, use:

make run

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An experimental PSP game project with no specific goal for now.

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