a simple NES emulator written in C, has a debugging interface that displays the pattern tables
- to build the project run
cmake CMakeLists.txt
and thenmake <makefileName>
- apu
- refactoring the project
- perfecting the ppu
- debugging interface
- mapper 0
- mapper 2
- mapper 4
- ppu has timing issues, some games lock up for some reason.
- Games run too fast, but this is intentional.