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CS 3380 GROUP 18 PROJECT README Welcome to Team 18's Game.

The game was made in Godot 4.3 with C# and .NET support.

All Scene, Node, and usage of Godot resources can be found by opening the 'project.godot' file.

The game should be runnable with the 'Funny Basketball Game.exe' file.

All assets and scripts can be viewed within the Godot project, or using an editor of your choice.

**MAKE SURE YOU HAVE THE GODOT EDITOR INSTALLED BEFORE OPENING THE PROJECT FILE. ** This does not apply to the .exe file.
Download can be found at: https://godotengine.org/download/windows/ for windows.
Make sure you select "Godot Engine - .NET" to properly view the project. Download will give you a zip file; extract the zip file and you have the editor.

**THE GODOT EDITOR REQUIRES .NET 8.0 OR ABOVE TO WORK PROPERLY. MAKE SURE YOU HAVE THIS INSTALLED BEFORE OPENING THE EDITOR. ** This does not apply to the .exe file.
Download can be found at: https://dotnet.microsoft.com/en-us/download. Download and follow the installer instructions before starting the project file.

Controls:
WASD - Move around
I - Open Inventory
    Inventory controlled with mouse
K - Open Karma Menu
O - Opens Door
F - Opens Shop
G - Talks to NPC
Every door needs a key. To open a door, get a key item and use it in the inventory, then open the door. Each key can only be used to open one door.

** GAME IS ENDED BY OPENING DOOR AT THE BOTTOM OF MAP. DOORS ARE DENOTED BY THE GODOT LOGO. ENDING DETERMINED BY KARMA AND BATTLE (DROPS KARMA) IS STARTED BY SELECTING THE BATTLE OPTION WHILE TALKING TO THE NPC**

Note: the NPC would normally disappear when you defeat them in a battle, but to make it easier to test the features we've left that out.

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