Releases: Borf/BrowEdit3
v3.601
If "Gives Shadows" is unchecked, it will now still collide with walls.
Fixed a couple of lub effect issues. Missing DirectX types, wrong position, alpha channel not handled correctly, missing scale and eternity properties.
Fixed the RSW buildNumber argument being the wrong type, resulting in loading newer maps incorrectly.
v3.599
Added checkbox to disable terrain shading when calculating lightmaps
v3.598
Fixed auto-straight and rotated wall textures not being applied correctly.
Fixed a crash when opening a new map with a previously selected wall (on a closed map).
Inverted the Y-axis for the cube normals.
Replicated the cube normals' behavior to match with the client.
Inverted normal for cube tileSide and tileFront depending on its facing direction.
Flipped cube tileSide's triangles (p0-p1-p2 to p0-p2-p3).
No longer ignores smoothGroup -1 when calculating mesh normals.
Ground and model shading are now applied on the vertex shader rather than the fragment shader for smoother gradients (reflects the client behavior).
v3.596
Added support for GRF version 0x300.
Added support for lzma GRF compression.
Optimized object selection and "select all".
Optimized texture and height tile selection.
v3.593
Update glad to 2.0.8 & guard ogl extension usage properly
v3.590
Brought back BrowEdit1 smooth and flatten features, using S and F hotkeys.
Added ground adjustment using PageUp/PageDown hotkeys, the increment uses the height grid snap value.
v3.588
Added array boundary checks for fetching alpha channel in images.
The sun distance with models will no longer impact shadows.
Fixed the lightmapper not fetching the correct model texture.
v3.586
Fixed Rsm1/Rsm2 preview placement.
Fixed face culling in the object select window.
v3.583
Reverted the view tile option back to on by default (fixes new map creation looking empty).
Added crop window setting to resize a map.
v3.581
Removed initializers in the rsm shader.