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Sprite Inconsistencies
In Re-Logical, the player has the option to customize the visual fidelity compared to the original game, and how much of it will be fixed. There are four of these fidelity levels, listed with their fixes below.
The game will faithfully replicate the original, with no modifications or fixes applied.
This level addresses discrepancies between how sprites appear in the sprite sheet or other platforms versus in-game. Sprites remain unaltered from their original sheet appearance. This is the default fidelity level.
In-game, the border used for the colour forecast and the directional arrows is missing the first row of pixels from the full sprite, which we can see in the sprite sheet.
Faithful | Intended |
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In the sprite sheet, the cross teleporter does not exist, it is made in real time by rendering the horizontal arrows on top of the vertical teleporter. However, the horizontal arrows are badly cropped.
Faithful | Intended |
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There is a one pixel gap between the sand stored in the top bulb and the stream of falling sand in the bottom bulb. The stream can be seen correctly drawn in the DOS version of Log!cal.
DOS (Reference) | Faithful | Intended |
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All shadows are the same size as the object, and are offset 4 pixels down and 3 pixels right. However, for the Colour Changer, the shadow is 10x10 instead of 12x12 and offset by 6 pixels both down and right.
Faithful | Intended |
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This level includes the Intended fixes and goes further by addressing inconsistencies in sprite appearance within the sprite sheet. It corrects issues such as stray, missing, or misplaced pixels.
Spinner explosions in all of the graphic sets have pixel inconsistencies.
Faithful | Refined |
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The spinner from the first Graphic Set has two problems. The first one has the darkest shade of color replaced by transparent, seen as black in-game. The second and lesser one is an incorrectly placed pixel at the top left, inconsistent with the background of the regular block. In-game, this problem is fixed upon exploding the spinner because of the exploded layer, which does not have that erroneous pixel.
Sprite sheet (Faithful) | In-game (Faithful) | Refined |
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In the hour-glass from the first Graphic Set, the bottom bulb's light reflection is vertically offset by a pixel.
Reference | Full | Empty (Faithful) | Refined |
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This level combines the Intended and Fixed fixes. Additionally, it introduces changes worthy of a remaster, such as complete backgrounds, added variants for previously missing sprites, and symmetry improvements.
When the explosion is at its maximum size, the size of the sprite is not enough to contain some of the outer pixels.
Refined | Remastered | |
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