Status: In-Game with 0-00 (v1.088) only
Official Discord Channel: https://discord.gg/AMBVFuf
Precompiled builds of the command-line extraction utility (hecl
) with embedded dataspec libraries are available at https://releases.axiodl.com. This will give you intermediate dumps of original formats as blender and yaml representations.
Everything else is much too experimental to make portable/stable release builds (for now)
- Windows 7+ (64-bit support only)
- macOS 10.11+
- Linux
- Arch is known to function with
glx
vendor setup instructions (main development/testing OS) - [WIP] Vulkan loader detection is also integrated into the cmake for Linux
- Arch is known to function with
- [Coming Soon] FreeBSD
- Much multimedia functionality is in place, but not fully tested
- Extract ISO:
hecl extract [path].iso -o mp1
mp1
can be substituted with the directory name of your choice
- Repackage game for URDE:
cd mp1; hecl package
- Run URDE:
urde mp1/out
-l
: Enable console logging--warp [worldid] [areaid]
: Warp to a specific world/area. Example:--warp 2 2
+developer=1
: Enable developer console
- CMake 3.13+
- For Windows: Install
CMake Tools
in Visual Studio
- For Windows: Install
- Python 3+
- For Windows: Microsoft Store
- Verify it's added to
%PATH%
by typingpython
incmd
.
- LLVM development package (headers and libs)
- [Windows] Visual Studio 2019 Community
- Select
C++ Development
and verify the following packages are included:Windows 10 SDK
CMake Tools
C++ Clang Compiler
C++ Clang-cl
- Select
- [macOS] Xcode Tools
- [Linux] recent development packages of
udev
,x11
,xcb
,xinput
,glx
,asound
git clone --recursive https://github.com/AxioDL/urde.git
mkdir urde-build
cd urde-build
cmake -DCMAKE_BUILD_TYPE=Debug -G Ninja ../urde
ninja
- Build release optimized (better runtime performance):
-DCMAKE_BUILD_TYPE=Release
- Use clang+lld (faster linking):
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- Optimize for current CPU (resulting binaries are not portable):
-DURDE_VECTOR_ISA=native
(main development / debugging IDE)
Open the repository's CMakeLists.txt
.
Configure CMake options via File
> Settings
> Build, Execution, Deployment
> CMake
.
It's recommended to create a new Toolchain
with clang
/clang++
and configure the CMake profiles to use it.
Open the repository's CMakeLists.txt
via File > Open File or Project.
Configure the desired CMake targets to build in the Projects area of the IDE.
Build / Debug / Run on Windows, macOS and Linux in a unified way.
Verify all required VS packages are installed from the above Build Prerequisites section.
Open the urde
directory in Visual Studio (automatically imports CMake configuration).
Follow these instructions to use clang-cl. The build will not work with the normal VS compiler!
cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DLLVM_ROOT_DIR=<path-to-llvm-dev-package> ../urde
Then open urde.xcodeproj