Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.
a depth image buffer and a feature buffer were created just like the RGB image.
for camera pos:
DIM | 0 | 8 | 32 | 64 | 128 | 256 |
---|---|---|---|---|---|---|
追踪渲染 | 1794 | 1758 | 1750 | 1731 | 1722 | 1634 |
建图渲染 | 1794 | 1786 | 1475 | 846 | 457 | 149 |
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}