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Differential Gaussian Rasterization

Used as the rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". If you can make use of it in your own research, please be so kind to cite us.

Render Depth image and feature map

a depth image buffer and a feature buffer were created just like the RGB image.

Gradient for camera pos and rot $T_{Cw}$

for camera pos:

Gradient for Depth image and feature map

Semantic Render Flag

DIM 0 8 32 64 128 256
追踪渲染 1794 1758 1750 1731 1722 1634
建图渲染 1794 1786 1475 846 457 149

BibTeX

@Article{kerbl3Dgaussians,
      author       = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
      title        = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
      journal      = {ACM Transactions on Graphics},
      number       = {4},
      volume       = {42},
      month        = {July},
      year         = {2023},
      url          = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}

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add funtions for semantic map and slam

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  • Cuda 50.5%
  • C 31.5%
  • C++ 10.8%
  • Python 6.5%
  • CMake 0.7%