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Releases: BashPrime/metroid-prime-randomizer
Releases · BashPrime/metroid-prime-randomizer
v1.0.0-beta.7
Changes
- Added new restriction setting: No Boost Ball in Lower Mines (Glitched Seeds). When checked, Boost Ball will never be in Ventilation Shaft, Central Dynamo, Metroid Quarantine A, or any of the lower mines locations with seeds that allow for either dashing or half-pipe bomb jumping to climb out of Ventilation Shaft's upper door.
v1.0.0-beta.6
Changes
- Chozo Ruins now has zero to three-quarters of its available item locations pre-filled with Missile Expansions before progression items. The item locations, as well as how many, are chosen randomly. This pre-fill exists in order to reduce or remove Chozo Ruins's heavy bias when progression items are placed for most seeds.
- New "Damage Boost through Poison Water/Lava" option. This accounts for Magmoor/Phendrana access and a couple of item checks. Notably, Morph Ball can now be in Magmoor Caverns, and Spider Ball can be located past Twin Fires Tunnel in a glitchless setting.
- The patching progress bar actually displays progress now! Thanks April Wade for implementing this.
- Fixed "Bypass Bombs with Boost Ball" setting, where Boost Ball was checked but Morph Ball wasn't.
- Fixed Hall of the Elders/Elder Chamber infinite speed logic not accounting for having Ice Beam, which is needed to IS in Hall of the Elders without going out of bounds.
- Fixed #5
- Gravity Suit is now required to get Frost Cave item (unless Ghetto Jumping is enabled)
- Ruined Shrine half-pipe and Tower of Light access now account for ghetto jumping the half pipe itself.
- The OK button for message/error dialogs now appears on the Linux version.
v1.0.0-beta.5
First and foremost I want to thank SauceRelic for all of their bug reports these past few beta releases. They've been a huge help.
Changes
- Fix Burn Dome potentially allowing boost ball before bombs due to the lack of the proper bypass bombs settings check in the
canEscape()
method. - Fix Plasma Processing wallcrawl item logic.
- Fix Chapel of the Elders logic in terms of infinite speed checking.
- Fix Quarantine Monitor logic.
- Fix bug with bombs check in Ruined Shrine.
v1.0.0-beta.4
This is a hotfix release to fix one major bug present in Beta 3. Otherwise, this and Beta 3 are identical in features and functionality.
v1.0.0-beta.3
Changes
- Added two new settings: Infinite Speed (Magma Pool), and Allow Boost Ball for morph tunnels that need bombs. The first option opens up the Magma Pool item to collection via Infinite Speed, while the second option allows for late Chozo and Phendrana (Magmoor West) access with Boost Ball instead of Bombs.
- Many item logic bug fixes. I should have caught some of these sooner, but I'm glad they've been fixed.
v1.0.0-beta.2
Changes
- First implementation of the game walkthrough output. This accounts for every upgrade as well as every ammo expansion. The number of expansions included in the walkthrough output may be trimmed later.
- No Bombs in Burn Dome, Warrior Shrine Tunnel has been renamed to No Bombs in "Point of No Return" Morph Ball tunnels, as Control Tower has been included in this setting.
- Logic bug fixes, primarily for seeds with tricks.
- Some code refactoring and cleanup
v1.0.0-beta.1
Changes
- First version with new logic, option-based settings
- Upgraded randomprime patcher to v0.2.3, which includes the ability to obscure items for blackout runs, additional file output types, and reverse Phendrana labs softlock prevention related to acquiring the Research Core item.
v0.3.0
This is the first release of the desktop version of the randomizer.
Changes
- Patching is now supported and bundled in the application, making it as simple as clicking a single button to both randomize and have a patched .iso file ready to use.
- New UI with patching options available (skip frigate, hud menus, etc).
- The item filling logic remains unchanged from v0.2.2. This will be significantly overhauled in the next major release.
v0.2.2
Changes
- Permalinks are now supported. These are snippets of text containing all the relevant data about a randomized game - including its seed number and game options - that can easily be copied, shared with others, and pasted back into the randomizer to save time on setting up a seed.