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This repository was archived by the owner on Aug 11, 2021. It is now read-only.

Releases: BashPrime/metroid-prime-randomizer

v1.3.0

28 Jul 01:14
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Changes

Item Logic

  • Space Jump Boots are now required for slope jump check for the Frigate Crash Item
  • Fixed bug with lower mines boost ball check.

App

  • The main menu now displays a four-word representation of the seed hash, along with the version of the randomizer being used. This should make it easier to coordinate races using the same seed. (thanks, Syncathetic!)
  • Scan dashing has been patched in for randomized games that use a 1.02 base Metroid Prime iso (thanks, Syncathetic!)

v1.2.1

10 Jun 02:07
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I forgot to update the electron-builder config to exclude some unnecessary files, so the binaries exploded in size. This version fixes that, otherwise nothing else has been changed.

v1.2.0

10 Jun 00:12
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Changes

  • Missile and power bomb capacities are now shown in the game HUD. (thanks, Syncathetic!)
  • New "Show All" option, which allows for all Chozo Artifact location hints to be available from the start at the Artifact Temple. (thanks, Syncathetic!)
  • You can now patch the buggy Flaahgra boss music with the fixed music if you have a Metroid Prime Trilogy .iso or .wbfs file. (thanks, Syncathetic!)

v1.1.2

29 May 04:50
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Changes

  • Ruined Fountain is now always set as a junk location if "Don't Require Flaahgra" is checked
  • Fixed logic bug where Great Tree Hall Gate Skip didn't actually check if you have morph + bombs equipped (thanks, Venmi!)
  • Grapple Beam can now be placed in Storage Depot B, its vanilla location

v1.1.1

31 Mar 01:04
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Changes

  • Power Bombs are now considered (as they should have been) when checking if you can climb Ore Processing, unless you have both standable terrain exploits and ghetto/slope jumps turned on.
  • Removed NTSC 1.02 door locks in the patcher. Thanks, April!
  • Minor tooltip adjustment to Goal dropdown.

v1.1.0

27 Mar 00:25
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Changes

  • Fix regression with Observatory puzzle being locked out again if you collect the Research Core item first
  • Fix logic bug where Spider Ball wasn't required to leave Phazon Mines through the Magmoor South elevator
  • Add new setting to not require Spider Ball to leave Phazon Mines through Magmoor South elevator
  • Fix typo in Early Newborn wallcrawl tooltip
  • Add more information to base ISO and heat damage protection tooltips

v1.0.0

20 Mar 21:06
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Changes from v0.3.0

This is a condensed version of the changes from v0.3.0. For more detailed and granular changes, view the changelogs for the v1.0.0 beta releases.

  • The Main Rules and item logic have been completely overhauled with a new set of granular settings instead, including Out-of-bounds wallcrawls, logic restrictions, and expected tricks/sequence breaks.
  • Tooltips have been added to clarify what each setting does.
  • Permalinks are now version-specific, and an error message will pop up if an incompatible version is used.
  • The player can now set a goal for their seed, which changes the requirements to fight Ridley and enter the Impact Crater. They include Artifact Collection (the default goal in v0.3.0), Always Open, and All Bosses.
  • In Artifact Collection seeds, you can now set how many Chozo Artifacts are placed/required to beat the game, from 1-12. Previously, you always had to collect 12 artifacts.
  • Item models can now be obscured/hidden, requiring the player to obtain the item to find out what it is.
  • Artifact location hints can now be enabled or disabled.
  • You can now patch the game so that only Varia Suit prevents heat damage.
  • You can now patch the game so that suit damage is calculated cumulatively. The more suits you have obtained, the less damage you take.
  • More items can be shuffled, as opposed to just Chozo Artifacts.
  • The randomizer now checks for new versions and will notify you if a new version is available.

Changes from v1.0.0-beta.10

  • Artifact hints can now be enabled or disabled.
  • New "Open Folder" button in the patch success dialog window
  • Permalinks are now version-specific, and an error message will pop up if an incompatible version is used.
  • Tooltips have been added to clarify what each setting does.
  • The randomizer now checks for new versions and will notify you if a new version is available.
  • 0 Artifacts has been moved into its own setting, Always Open. Artifact Collection seeds now have a range of 1-12 required Chozo Artifacts.
  • Renamed Hide Item Icons to Hide Item Models.
  • Added/removed a few locations to/from the "No Early Phazon Suit" setting.
  • "Don't Require Super Missiles" now takes into account Quarantine Cave access. You will not be required to enter or exit Quarantine Cave from the Super Missile door.
  • Boost Ball is now required by default for Lower Mines access/escape, even for glitched seeds. To compensate, the "No Boost Ball in Lower Mines (Glitched Seeds)" setting has been changed to Allow Boost Ball in Lower Phazon Mines as an expected trick option.
  • Removed "Life Grove Spinner without Boost Ball" option. The spinner location always requires Boost Ball now, but the other Life Grove location can require Boost Ball if Half-Pipe Bomb Jumps are checked.
  • Fix Early Newborn wallcrawl check
  • Added new setting for Magma Pool without Heat Protection for the dash method. The lava damage boost method with Gravity Suit will always require heat protection.
  • Spoiler logs are now outputted as .json files, but are otherwise the same.
  • The randomizer file names for the .iso and spoiler look a little cleaner now.
  • You can now copy/paste on macOS!

v1.0.0-beta.10

01 Mar 22:22
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Changes

  • Support Angular 7, Electron 3, and Nodejs 10.
  • Update randomprime patcher to commit 96e6249.
  • New Heat Damage Prevention setting, where you can choose whether any suit or only Varia Suit negates heat damage. The item filling logic also accommodates this setting. Thanks, April!
  • New Suit Damage Reduction setting, where you can choose either the default damage reduction (the most powerful suit in your inventory), or the new Cumulative option (damage reduction is based on how many suits you have). Thanks, April!
  • Another change the patcher brings is that the major item locations will be shown in the game credits. (Thanks again, April!)
  • The item filling logic now considers entering far Magmoor (and by extension, far Phendrana) through the Phazon Mines elevator.
  • The settings in the spoiler log now match the names of the settings in the randomizer application.
  • The spoiler walkthrough has been trimmed down to only include your progression items and Chozo Artifacts.
  • Main Plaza (Half Pipe) now just needs space jump without any glitched settings turned on, as you can space jump to the item from the ledge near the stairs.
  • Flaahgra can now be fought even if you collect the Sunchamber (Ghost Fight) item first. Thanks, April!
  • Hide Item Icons setting works again.

v1.0.0-beta.9

24 Dec 08:32
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Changes

  • Improve error handling when incorrect base .iso file is provided (thanks April!)
  • Obfuscate Items has been renamed to Hide Item Icons
  • Fix GitHub issues #8, #9 (Watery Hall Underwater is included in the #9 fix)
  • Fix minor bug with Ruined Fountain item check
  • Fix Floaty Jump check so it always requires you don't have Gravity Suit
  • Minor fix to Ruined Fountain item check

v1.0.0-beta.8

20 Dec 06:19
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Changes

  • Added new Goals feature to the randomizer. These affect the requirements to open up access to the Meta Ridley fight and the Impact Crater level. There are two goals that can be chosen: Artifact Collection, and All Bosses. The new All Bosses goal places three Chozo Artifacts on the Flaahgra, Thardus, and Omega Pirate boss fights.
  • Players can now choose how many Chozo Artifacts are required to beat the game in Artifact Collection seeds. If no Artifacts are required, the Meta Ridley fight will start as soon as the Artifact Temple item is acquired. Because of this, the Artifact Temple will never have a progression item placed there in zero-artifact seeds.
  • Added new option to not require boss locations in Artifact Collection seeds. This replaces the "No Spider Ball in Quarantine Cave" option.
  • "Require Visors" option has now been split into two options: Require Thermal Visor, and Require X-Ray Visor.
  • Fixed #7 where Arbor Chamber's out of bounds requirements weren't properly implemented.
  • Fixed incorrect logic with "No Beams in Vanilla Beam rooms" setting.
  • Fixed bug where Ice Beam could be placed in Overgrown Cavern.
  • Increased the upper limit on seed numbers to Number.MAX_SAFE_INTEGER. The previous upper limit was 999,999,999.
  • Added UI validation for seed number and other small UI tweaks.