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This repository was archived by the owner on Aug 11, 2021. It is now read-only.

v2.2.2

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@BashPrime BashPrime released this 13 Aug 02:09
· 120 commits to master since this release

Changes

  • Updated the Chozo Ruins location nerfing logic to only factor in "early" locations (i.e. locations with few item dependencies). The logic is also more aggressive with how many locations that get disabled on average, which should balance out the number of frontloaded Chozo seeds that are generated.
  • Presets can now be saved from the Game Details page for a generated seed. It is available in the View Settings popup modal.
  • Updated randomprime.txt output to provide better compatibility with UltiNaruto's Trilogy patcher.
  • Fixed bug where seeds generated with vanilla items would prevent the same items from being added to the player's inventory in subsequent seeds that set the same items as starting items.
  • Ruined Fountain, Watery Hall (Underwater) and Sunchamber (Ghosts) will now be excluded by default if the user excludes the Sunchamber (Flaahgra) location. This will not be the case if Flaahgra skip tricks are enabled for Ruined Fountain and Watery Hall.
  • Updated Quarantine Cave --> Ruined Courtyard exit logic to factor in point of no return via the same door or going through Frozen Pike, instead of hard requiring Super Missiles to go to Ruined Courtyard.
  • The app now ignores older settings that have since been refactored or removed. This was creating issues when generating and importing seeds.
  • Fixed holes in Scan Visor logic in Storage Depot A, Elite Research, Sun Tower, and Magma Pool. (thanks, Ethan!)
  • Fixed bug where Thermal Visor wasn't required when passing through Quarantine Cave.
  • Fixed bug in Crossway --> Hall of the Elders traversal ignoring Boost Ball.
  • Fixed bug with Crossway item logic not considering Morph Ball Bombs.
  • Fixed inaccuracy with 2019 Tournament preset not considering destroying bomb covers with power bombs. (thanks, Lane1!)