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This repository was archived by the owner on Aug 11, 2021. It is now read-only.

v2.0.0

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@BashPrime BashPrime released this 23 Mar 02:51
· 278 commits to master since this release

Changes

App

  • Brand-new UI with a dark theme. Randomizing is now done in steps, with generating games and permalink importing separated to make seed sharing easier.
  • Presets are now supported. You can customize the randomizer settings and save them to a preset. The randomizer also supports importing and exporting presets from and to JSON files.
  • Starting items (and other overriding behavior such as vanilla placement) are now supported for all items and expansions.
  • Scan Visor can now be shuffled, although it currently has no logic when in the item pool. It is experimental as of this version. When Scan Visor is shuffled, all elevators in the game will be automatically enabled.
  • Random starting areas are now supported. They are currently limited to Landing Site and all of the game's elevators.
  • Elevator shuffling is now supported. Shuffled elevators are bidirectional only as of this version.
  • New option to set the number of items you can randomly start with.
  • New generic Point of No Return Items option, which you can set to Allow All, Allow Visible, or not allow any point of no return items.
  • The randomizer now has the ability to generate and patch multiple seeds at a time, up to 99.
  • You can now see the seed hash of your generated seeds in the app, as well as what settings were used to generate it.
  • You can now verify your base ISO to ensure it has a clean checksum, as well as quickly determine what revision of Metroid Prime you're using.
  • Added a Help tab, with guides to help you get started and learn the nuances of what the randomzier and patcher can do.
  • The spoiler log format has been updated to accommodate the new features, and includes new data such as the patcher layout string.

Item Logic

  • Item logic and filling have been completely overhauled, once again. The new logic is node/region-based and can track item dependencies more accurately.
  • Tricks have been overhauled. They are now opt-in, and almost all of them are now specific to certain rooms and items. Tricks are also categorized by difficulty, and you can enable or disable up to a certain difficulty worth of tricks. The current trick list is not necessarily comprehensive, and more tricks will be added in later versions.
  • Individual locations can now be excluded from the item logic.

Patcher

  • The ending credits now show all of the major upgrades.
  • Flaahgra and Chozo Ghosts can now be safely fought if you enter Sunchamber from the Sun Tower side. As a side effect, the vines that block access back to Arboretum are back and have their normal behavior, only going away once you defeat the Chozo Ghosts. This means you have to enter Sunchamber from Sun Tower inbounds to fight the Chozo Ghosts.
  • The Main Plaza ledge door to Vault can now be enabled (in the randomizer, it is a trick you enable)
  • The Ridley flyover cutscene in Phendrana Shorelines has been removed.