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Releases: Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset

v0.27.2-alpha

02 Sep 22:40
3b84c2a

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What's Changed

  • Protected subprocess paths in quotes to fix launching examples on some systems.
  • Added support for PySide6 along side of PySide2 so Houdini 21.0 works with dialogs.

Full Changelog: v0.27.0-alpha...v0.27.2-alpha

v0.27.0-alpha

27 Mar 06:41
fa6570d

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What's Changed

  • Added Example Files and Links to Github, Wiki and Discord to the TaleSpire Menu.
  • Switched proxy geometry from named files to UUID based files for future proofing in case the Asset names change.
  • Fixed a bug with tile generation that wasn't updating biome boundaries before caching tiles.
  • Fixed an issue with the Distance node where Invert was clamping the values and not working properly when converting to height.

Full Changelog: v0.26.2-alpha...v0.27.0-alpha

v0.26.2-alpha

27 Feb 10:32
73f6381

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What's Changed

  • Added Footprint Scale to TS Scatter node to modify the size of incoming points with footprints.
  • Fixed issue with TS Remap node where it only worked with "mask" and no other layer.

Full Changelog: v0.26.0-alpha...v0.26.2-alpha

v0.26.0-alpha

15 Feb 22:31
9bd2906

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What's Changed

  • Bug Fixes
    • Fixed an issue where Objects that weren't intersecting with the ground plane in the TS Object nodes were not getting placed properly.
    • Fixed an issue with the footprints set on objects were not getting passed through the TS Scatter node properly.
    • Fixed an issue with TS Heightfield Mask Distance, where invert was not working properly when using the In/Out Mask mode.
    • Fixed an issue with the TS Scatter node placing objects in odd locations on the boarder of maps.
  • New Node
    • TaleSpire Flatten Region - Flattens isolated masked regions.
  • New Features
    • Added Tile/Prop name to interface for the TaleSpire Object node, and also to the node message.

Full Changelog: v0.25.0-alpha...v0.26.0-alpha

v0.25.0-alpha

03 Feb 10:27
fa083f4

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What's Changed

  • Fixed a bug when using limited region and there are no tiles present.
  • Removed artificial 100 slab size limit. There is no real tile size limit, just the 30kb limit.
  • Added Install/Update Tool

Full Changelog: v0.24.1-alpha...v0.25.0-alpha

v0.24.1-alpha

27 Jan 05:24
e9df3fa

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What's Changed

  • Heightfield_Remap was left out of the last release.

Full Changelog: v0.24.0-alpha...v0.24.1-alpha

v0.24.0-alpha

27 Jan 05:06
6d4cdcf

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What's Changed

  • Fixed an offset issue between slabs exported with and without tiles.
  • Fixed an issue finding the parent Biome node if the Scatter or Tiler nodes were in a subnetwork.
  • Added New Nodes
    • TaleSpire Heightfield Mask Distance
    • TaleSpire Heightfield Pocket Mask
    • TaleSpire Heightfield Tile Edge Mask
    • TaleSpire Heightfield Remap

Each of the new nodes are documented in Houdini and a description is in the main README.md file

Full Changelog: v0.23.0-alpha...v0.24.0-alpha

v0.23.0-alpha

06 Aug 04:16
610b1e2

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What's Changed

  • TaleSpire Terrain Node
    • Fixed a bug introduced in the last release where tiles and props near the edge of the map might not get exported.
  • TaleSpire Fetch Water Node
    • Added Depth Offset to the mask.
    • Changed the Depth Mask so negative values are now present which represent height above the water table.
  • TaleSpire Set Water Level Node
    • Filled gaps in the ts_water_height layer so depth from the water table can be achieved further away from the water mask.
  • TaleSpire Tiler Node
    • Added options to use the water level to determine tile assignment. This gives more accurate results at the water line.
  • TaleSpire Object Node
    • Fixed an issue where 1x1 tempWater tiles were not rendering with transparency in the Houdini viewport.
    • Added a "footprint" parameter to the scatter settings which enables preliminary support for how far away objects get scattered from
      one another. For now this does not affect the current set of objects being scattered, but it does control how far other objects stay away from them on subsequent scatter operations.
      • Updated all nodes that access objects to support this feature.

Full Changelog: v0.22.0-alpha...v0.23.0-alpha

v0.22.0-alpha

03 Aug 22:02
16f9c6f

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What's Changed

  • Added Wall Height controls and noise options to the Cavern_Helper.
  • TaleSpire Terrain Node
    • Added Help Page.
    • Tightened up Interface.
    • Added "default_water_biome" to terrain layers when water is enabled.
    • Fixed a bug where slabs without tiles would not export.
    • Added a "Use Range List" option when exporting multiple slabs, see the help page on the node for more information.
  • TaleSpire Biome Node
    • Added Help Page.
    • Added a network to the Biome nodes to edit biome masks that can be used in both tile and props networks.
  • TaleSpire Object Node
    • Fixed an issue when replacing assets in a TaleSpire Object node if the replacement assets were blank it would cause an error, Now those objects get removed from the slab.
* Dev by @Baldrax in https://github.com/Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset/pull/29
* Release prep for v0.22.0 by @Baldrax in https://github.com/Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset/pull/30


**Full Changelog**: https://github.com/Baldrax/Houdini_TaleSpire_Terrain_Generation_Toolset/compare/v0.21.1-alpha...v0.22.0-alpha

v0.21.1-alpha

15 Jul 23:44
dfe4d10

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Hotfix

While cleaning up the Cavern Helper before I published it, I accidentally removed a transform that put the walls in the proper place.

What's Changed

  • Fixed an offset issue on the Cavern Walls, they were .5 tiles too low. by @Baldrax in #28

Full Changelog: v0.21.0-alpha...v0.21.1-alpha