Skip to content

Added an orbit cam using Dolly to the Scene Viewer #513

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: trunk
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions examples/scene-viewer/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ tracy = ["profiling/profile-with-tracy", "tracy-client"]
[dependencies]
anyhow = "1"
cfg-if = "1"
dolly = "0.4.2"
glam = "0.24"
# 0.7 is a completely unrelated library
histogram = "0.6"
Expand Down
86 changes: 48 additions & 38 deletions examples/scene-viewer/src/lib.rs
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
use std::{collections::HashMap, future::Future, hash::BuildHasher, path::Path, sync::Arc, time::Duration};

use glam::{DVec2, Mat3A, Mat4, UVec2, Vec3, Vec3A};
use dolly::prelude::*;
use glam::{DVec2, Mat4, UVec2, Vec3};
use instant::Instant;
use pico_args::Arguments;
use rend3::{
Expand Down Expand Up @@ -275,9 +276,7 @@ struct SceneViewer {
fullscreen: bool,

scancode_status: FastHashMap<u32, bool>,
camera_pitch: f32,
camera_yaw: f32,
camera_location: Vec3A,
camera: CameraRig,
previous_profiling_stats: Option<Vec<GpuTimerScopeResult>>,
timestamp_last_second: Instant,
timestamp_last_frame: Instant,
Expand Down Expand Up @@ -363,6 +362,14 @@ impl SceneViewer {
gltf_settings.directional_light_resolution = shadow_resolution;
}

//Note: depends on size of model
let dist = 2.0;

let camera: CameraRig = CameraRig::builder()
.with(YawPitch::new().yaw_degrees(45.0).pitch_degrees(-22.5))
.with(Arm::new(dolly::glam::Vec3::Z * dist))
.build();

Self {
absolute_mouse,
desired_backend,
Expand All @@ -382,9 +389,7 @@ impl SceneViewer {
fullscreen,

scancode_status: FastHashMap::default(),
camera_pitch: -std::f32::consts::FRAC_PI_8,
camera_yaw: std::f32::consts::FRAC_PI_4,
camera_location: Vec3A::new(3.0, 3.0, 3.0),
camera,
previous_profiling_stats: None,
timestamp_last_second: Instant::now(),
timestamp_last_frame: Instant::now(),
Expand Down Expand Up @@ -498,6 +503,8 @@ impl rend3_framework::App for SceneViewer {
let delta_time = now - self.timestamp_last_frame;
self.frame_times.increment(delta_time.as_micros() as u64).unwrap();

self.camera.update(delta_time.as_secs_f32());

let elapsed_since_second = now - self.timestamp_last_second;
if elapsed_since_second > Duration::from_secs(1) {
let count = self.frame_times.entries();
Expand All @@ -524,33 +531,40 @@ impl rend3_framework::App for SceneViewer {

self.timestamp_last_frame = now;

let rotation =
Mat3A::from_euler(glam::EulerRot::XYZ, -self.camera_pitch, -self.camera_yaw, 0.0).transpose();
let forward = -rotation.z_axis;
let up = rotation.y_axis;
let side = -rotation.x_axis;
let velocity = if button_pressed(&self.scancode_status, platform::Scancodes::SHIFT) {
self.run_speed
} else {
self.walk_speed
};
let shift = button_pressed(&self.scancode_status, platform::Scancodes::SHIFT);

let velocity = if shift { self.run_speed } else { self.walk_speed };

// Note: depends on size of model
let velocity_factor = 0.001;

let angular_velocity_deg = if shift { 1.0 } else { 0.5 };

if button_pressed(&self.scancode_status, platform::Scancodes::W) {
self.camera_location += forward * velocity * delta_time.as_secs_f32();
self.camera.driver_mut::<Arm>().offset -= dolly::glam::Vec3::Z * velocity * velocity_factor;
}
if button_pressed(&self.scancode_status, platform::Scancodes::S) {
self.camera_location -= forward * velocity * delta_time.as_secs_f32();
self.camera.driver_mut::<Arm>().offset += dolly::glam::Vec3::Z * velocity * velocity_factor;
}
if button_pressed(&self.scancode_status, platform::Scancodes::A) {
self.camera_location += side * velocity * delta_time.as_secs_f32();
self.camera
.driver_mut::<YawPitch>()
.rotate_yaw_pitch(-angular_velocity_deg, 0.0);
}
if button_pressed(&self.scancode_status, platform::Scancodes::D) {
self.camera_location -= side * velocity * delta_time.as_secs_f32();
self.camera
.driver_mut::<YawPitch>()
.rotate_yaw_pitch(angular_velocity_deg, 0.0);
}
if button_pressed(&self.scancode_status, platform::Scancodes::Q) {
self.camera_location += up * velocity * delta_time.as_secs_f32();
self.camera
.driver_mut::<YawPitch>()
.rotate_yaw_pitch(0.0, -angular_velocity_deg);
}
if button_pressed(&self.scancode_status, platform::Scancodes::Z) {
self.camera_location -= up * velocity * delta_time.as_secs_f32();
self.camera
.driver_mut::<YawPitch>()
.rotate_yaw_pitch(0.0, angular_velocity_deg);
}

if button_pressed(&self.scancode_status, platform::Scancodes::ESCAPE) {
Expand All @@ -570,8 +584,10 @@ impl rend3_framework::App for SceneViewer {
window.request_redraw()
}
Event::RedrawRequested(_) => {
let view = Mat4::from_euler(glam::EulerRot::XYZ, -self.camera_pitch, -self.camera_yaw, 0.0);
let view = view * Mat4::from_translation((-self.camera_location).into());
// let view = Mat4::from_euler(glam::EulerRot::XYZ, -self.camera_pitch, -self.camera_yaw, 0.0);
// let view = view * Mat4::from_translation((-self.camera_location).into());
let transform = self.camera.final_transform;
let view = Mat4::from_rotation_translation(transform.rotation, transform.position).inverse();

renderer.set_camera_data(Camera {
projection: CameraProjection::Perspective { vfov: 60.0, near: 0.1 },
Expand Down Expand Up @@ -670,8 +686,6 @@ impl rend3_framework::App for SceneViewer {
return;
}

const TAU: f32 = std::f32::consts::PI * 2.0;

let mouse_delta = if self.absolute_mouse {
let prev = self.last_mouse_delta.replace(DVec2::new(delta_x, delta_y));
if let Some(prev) = prev {
Expand All @@ -683,17 +697,13 @@ impl rend3_framework::App for SceneViewer {
DVec2::new(delta_x, delta_y)
};

self.camera_yaw -= (mouse_delta.x / 1000.0) as f32;
self.camera_pitch -= (mouse_delta.y / 1000.0) as f32;
if self.camera_yaw < 0.0 {
self.camera_yaw += TAU;
} else if self.camera_yaw >= TAU {
self.camera_yaw -= TAU;
}
self.camera_pitch = self.camera_pitch.clamp(
-std::f32::consts::FRAC_PI_2 + 0.0001,
std::f32::consts::FRAC_PI_2 - 0.0001,
)
let mouse_scale = 1.0;
let yaw_vel = (mouse_delta.x * mouse_scale) as f32;
let pitch_vel = (mouse_delta.y * mouse_scale) as f32;

self.camera
.driver_mut::<YawPitch>()
.rotate_yaw_pitch(yaw_vel, pitch_vel);
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
Expand Down